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interested in adding scenery objects to the sim but...

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1,484
my version of 3ds max is 2018 and was default installed into a subfolder of building design suite pro. The sdk installer isn't very smart, and can't find my max ..
Yet, blender is used as I read, and I know the sdk doesn't expect blender, so there must be a way to add objects without the interaction of the sdk tools. Perhaps others like Arno, or Rhumbaflappy have written tools that make the sdk interaction un-needed. I've been out of the loop for a while, enjoying the flying more than any other version of the sim, so its only now, that I'd be interested.

Anybody know if its possible?
Bob
 
I can't help with the 3ds max issue,
But about blender there are at least two plugins you can use to export object to the Sim

The "former" blender2msfstoolkit



And the Asobo official plug-in




I suggest to start directly with the Asobo one, it is likely to be released as part as the official sdk in SU10 or SU11 (has been promised to be released..)

Inviato dal mio Mi 9 Lite utilizzando Tapatalk
 
And.. If you want to get started into MSFS2020 and Blender scenery development, these are 2 excellent Googletube playlist to get you up to speed with it:

https://www.youtube.com/playlist?list=PLl1GZH_qxFhQbg1LJguhXVZdZ5pAPu2_4
1 - Bill Womack - Blender and MSFS2020 scenery tutorial playlist


2 - MyPhysical World - Blender and MSFS2020 scenery tutorials playlist

Enjoy and keep those WIP screenshots coming !
 
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my version of 3ds max is 2018 and was default installed into a subfolder of building design suite pro. The sdk installer isn't very smart, and can't find my max ..
Yet, blender is used as I read, and I know the sdk doesn't expect blender, so there must be a way to add objects without the interaction of the sdk tools. Perhaps others like Arno, or Rhumbaflappy have written tools that make the sdk interaction un-needed. I've been out of the loop for a while, enjoying the flying more than any other version of the sim, so its only now, that I'd be interested.

Anybody know if its possible?
Bob
Yes it is absolutely possible and you don't have to give up commercial grade 3d rendering software and learn an entirely new platform, simply to add scenery objects. The principal developer of this site, user identity #1, Arno Gerretsen, has written a small GUI, Model Converter X, that accesses all the developer tools in the SDK, to produce a workable "Scenery Project."

Additionally you can use the inbuilt functionality of 3ds Max to navigate to the SDK and manually add the tools to the menu. If the tool you want to use is a Maxscript, you can simply drop that into the workspace window. You might have to go to the Customize>Customize User Interface and from there, click the "toolbar" tab and you will see a list of all the available tools to activate.

I'd been using SketchUp exclusively since 2014 and FSDesign Studio for my keyframe animations and running that all through MCX, for my final product. Incredibly, MCX can import native .fsc files. With this set up, I was lead modeler for FS2Crews Ultimate Ground Crew X, among several other commercial and private developer projects, which is to say, "it definitely is possible."
This video shows "me" in the driver's seat during development, with mirrorized Ray Bans, that did not make the final cut
This user aircraft was made using the above setup (it will run circles around Darkstar)

Additionally, MCX is so simple, it is really easy to learn procedures by trial and error, imo.

I prefer importing Collada format, but 3ds works, FBX is ok, but often there are translational errors, like scale and orientation issues. FSDS works, if you have it. MCX can digest many file formats and Arno is constantly improving it.
 
In addition to what Rick has written, MSFS can also use native glTF models. MCX is a great tool that can be a path to adding models to MSFS.
 
Yes it is absolutely possible and you don't have to give up commercial grade 3d rendering software and learn an entirely new platform, simply to add scenery objects. The principal developer of this site, user identity #1, Arno Gerretsen, has written a small GUI, Model Converter X, that accesses all the developer tools in the SDK, to produce a workable "Scenery Project."

Additionally you can use the inbuilt functionality of 3ds Max to navigate to the SDK and manually add the tools to the menu. If the tool you want to use is a Maxscript, you can simply drop that into the workspace window. You might have to go to the Customize>Customize User Interface and from there, click the "toolbar" tab and you will see a list of all the available tools to activate.

I'd been using SketchUp exclusively since 2014 and FSDesign Studio for my keyframe animations and running that all through MCX, for my final product. Incredibly, MCX can import native .fsc files. With this set up, I was lead modeler for FS2Crews Ultimate Ground Crew X, among several other commercial and private developer projects, which is to say, "it definitely is possible."
This video shows "me" in the driver's seat during development, with mirrorized Ray Bans, that did not make the final cut
This user aircraft was made using the above setup (it will run circles around Darkstar)

Additionally, MCX is so simple, it is really easy to learn procedures by trial and error, imo.

I prefer importing Collada format, but 3ds works, FBX is ok, but often there are translational errors, like scale and orientation issues. FSDS works, if you have it. MCX can digest many file formats and Arno is constantly improving it.
Thanks ever so much
 
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