Here are a coupe of my humble, grimmly simple homes I made for FS. Nothing compared to your very well done homes and buildings.
Maybe a simple mesh, but excellent textures which gives exactly the impression which is needed! One look and the first idea is they must be at the Toscana

Y[...]maybe don't like how your object lose quality but it's a flight sim what you have to get is a good airplane[...]
Quality isn't always a high detailed mesh and a high resolution texture. Quality is defined by it's purpose. And the level of detail which makes sense for autogen and scenery objects is what I am interested in. What sense makes it, if I can peep through the keyhole of a house and I never come close enough to see it? It's simply a waste of performance.
[...]That is the direction scenery seems to be taking, realistic grass, photo ground scenery, photo real buildings and architecture.[...]
Would be nice if the engine can handle this. I remember that a long time ago I build an quite high detailed airport using some very detailed objects from a library. But every time the airport comes into the vicinity of my plane the frame rates dropped dramatically and the simulation (still FS9) runs anything else but smooth. And what does a flightsim pilot loves more than stutters at the final approach

Now I have some practical questions. I have plugged an old hard disk to my system where my old 3dsMax 2009 Design installation is on and I tried to prepare it for the usage with FSX SDK. I understand, that I have to add to the system paths a link to
...\SDK\Environment Kit\Modeling SDK\3DSM9\Plugins
or if I want to use Prepar3D
...\Prepar3D\Environment Kit\Modeling SDK\3DSM9\Plugins
I tried both but it does not work. I alway get a bunch of error messages:
http://imageshack.us/photo/my-images/339/errorixn.jpg/
Any idea?
Mick!
Edit:
Found the solution by myself, some minor changes in the ini by hand. But it seems that 3ds Max 2009 works only with the Prepar3D-SDK.
So I tried one of my objects.
- Export from Max to a *.flt file
- open it with ModelConverterX (thank you Arno for this marvelous tool!) and the Convert and Place Object Wizzard
- Copy the files into AddonScenery
And here is the result: http://imageshack.us/photo/my-images/268/watertower.jpg/
At this stage the tower is still an overkill object (6761 polygons, 4096x4096 texture), but yeah it works!
Mick!
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