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Hey all,
Just thought I would ask if anyone is working in 2012 Max?
What do you use to render your Ambient Occlusions with? Mental Ray, Quick Silver, or Scanline?
I know that so much changed between Max 9 and Max 2012. AO is now called different things and there are new ways of handling renderings, including Mental Ray materials for AO with settings on the material instead of the Renderer Setup.
From what I am learning, it appears that Mental Ray has the best tuning selections for AO.
I am still pouring through all of the tutorials at YouTube. So much to learn. As soon as I am done learning the AO settings, I am off to learn how to map fuselages. To Pelt or to Plannar! That is the question.... :S
Just thought I would ask if anyone is working in 2012 Max?
What do you use to render your Ambient Occlusions with? Mental Ray, Quick Silver, or Scanline?
I know that so much changed between Max 9 and Max 2012. AO is now called different things and there are new ways of handling renderings, including Mental Ray materials for AO with settings on the material instead of the Renderer Setup.
From what I am learning, it appears that Mental Ray has the best tuning selections for AO.
I am still pouring through all of the tutorials at YouTube. So much to learn. As soon as I am done learning the AO settings, I am off to learn how to map fuselages. To Pelt or to Plannar! That is the question.... :S

