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There was a dicussion on the SBuilder forum as to the following
My question is
How about the other way around.
I designed with Sbuilder several years ago both a Airport ground texture and a Inlet water texture poly for my FS9 Kai Tak Airport and compiled to a bgl. They both work perfectly in FS9.
I am redesigning all my FS9 airports to be FSX compliant. In doing so I noticed that the FS9 Sbuilder poly bgls for both the Airport grass ground texture and the water work just fine when copied into FSX. This also includes FSX randomly generating AI Boat Traffic on the water that I made with the older style SBuilder FS9 poly's.
I was under the impression that FSX only honored a shp2vec type GUID bgl for the airport ground to flatten and remove autogen or for adding Water.
Is there something I should be looking for that says a poly that was designed with Sbuilder for FS9 should not work in FSX?
It appears that FSX is backward compatible for appling certain types of FS9 Sbuilder type poly's into FSX without any type unusual effects.
Any explaination would be helpful
Hello,
No! SBuilderX produces BGLs that only run on FSX!
Sorry,
Luis
My question is
How about the other way around.
I designed with Sbuilder several years ago both a Airport ground texture and a Inlet water texture poly for my FS9 Kai Tak Airport and compiled to a bgl. They both work perfectly in FS9.
I am redesigning all my FS9 airports to be FSX compliant. In doing so I noticed that the FS9 Sbuilder poly bgls for both the Airport grass ground texture and the water work just fine when copied into FSX. This also includes FSX randomly generating AI Boat Traffic on the water that I made with the older style SBuilder FS9 poly's.
I was under the impression that FSX only honored a shp2vec type GUID bgl for the airport ground to flatten and remove autogen or for adding Water.
Is there something I should be looking for that says a poly that was designed with Sbuilder for FS9 should not work in FSX?
It appears that FSX is backward compatible for appling certain types of FS9 Sbuilder type poly's into FSX without any type unusual effects.
Any explaination would be helpful
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