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Firstly my apologies if this should be in the Blender forum however I don't know if this problem affects buildings created with other 3d editors.
I have created a simple small square building (using Blender) with geometry inside to be seen such as a cathedral roof with beams and rafters. I started with a cube mesh and added modifier solidify to give the walls thickness and allow a different material on the inside walls than the outside walls. At the corners inside (where the walls meet each other and the walls meets floor) daylight/sunlight leaks through (depending on time of day/angle of sun). I have experimented unsuccessfully to correct this.
Any ideas?
I have created a simple small square building (using Blender) with geometry inside to be seen such as a cathedral roof with beams and rafters. I started with a cube mesh and added modifier solidify to give the walls thickness and allow a different material on the inside walls than the outside walls. At the corners inside (where the walls meet each other and the walls meets floor) daylight/sunlight leaks through (depending on time of day/angle of sun). I have experimented unsuccessfully to correct this.
Any ideas?

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