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FSXA Jodel DR-1050

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france
[FSX] Jodel - DR-1050

This is the project that will allow me to take my part in the long winter evenings ... ;)

21092.jpg


http://www.youtube.com/watch?v=l8USUIPPCJY

Specifications of DR 1050:

Overall dimensions
- Wing span: 8.72 m
- Lenght: 6.48 m
- Height: 1.77 m

Weights and loadings
- Empty weight (with oil): 415 kg
- Max Take off weight: 750 kg
- Usefull load: 355 kg
- Fuel 80/87 Octane
- Fuel capacity (front): 55 l
- Fuel capacity (rear): 55 l

Engine
- Motor Continental 0-200A: 100 hp

Performance:
- VNE: 260 km/h
- VNO: 210 km/h
- VP: 170 km/h
- VFE: 150 km/h

/!\Only for FSX

WIP: Preview of GMAX:

previewexteriorjodeldr1.jpg


previewexteriorjodeldr1.jpg


previewexteriorjodeldr1.jpg


Little to see if the FSX Gamepack is ok:

previewexteriorjodeldr1.jpg


previewexteriorjodeldr1.jpg


The last update, and the front fuselage of motor it's not finish:

previewexteriorjodeldr1.jpg


I hope you have pleasure to read this topic and sorry for my bad english ;)
 
Last edited:
That looks like a fun little plane! Can't wait to see some more development!

I absolutely love to see people modeling smaller GA aircraft that sometimes get overlooked behind the 767s and such! Great job :D
 
Nice work, keep it up :)

I like the steps of bringing the rudder to FSX, this proves that you've the skills to export the final model successfully too :D
 
Thank you for your comments.

Little update:

Before:
previewexteriorjodeldr1.jpg


After:
previewexteriorjodeldr1.jpg


I restart the fuselage, I use more polygons and I think it's look good ;).

Next step finish the engine cowlings.
 
Very nicely done so far. I learned to "Yodel" while a student at Leysin American School in Leysin-Fedey, Switzerland... :rotfl:
 
The project is temporarily suspended, due to overload at work with the season end approaching. I'm very busy :(

Otherwise after reading about the Ménestrel HN-433 by Lagaffe (French Topic), I could identify each step for a smooth running of the project in its continuity.

The other day I was doing an export of the tail in order to validate the installation of the SDK. But he could not be complete without the tag animation and validation in FSX.

Below a video:

Jodel DR-1050 / Test animation N°1
 
Finally, I still found time to work on the 3D gauges.

A little bug, any idea why the indicator is inverse on the animation ? Not the good axis on Gmax ?

A French draft on the subject: Draft to create 3D gauge on FSX (French)

For you, below just the picture about developement and test on FSX, because my english is not good to explain step by step the procedure.

tuto1d.jpg


tuto2w.jpg


tuto3iv.jpg


tuto4su.jpg


jaugefuel0.jpg


jaugefuel50.jpg


jaugefuel75.jpg


jaugefuel100.jpg


Very nicely done so far. I learned to "Yodel" while a student at Leysin American School in Leysin-Fedey, Switzerland... :rotfl:

Héhé :D

Looking very nice....

Thank you for your encouragement.
 
I add this line on "modeldef.xml" for the fuel indicator

Code:
<?xml version="1.0" encoding="utf-8" ?>
<ModelInfo>
    <!-- Create for Jodel DR-1050 -->
    <Animation name="Jodel_fuel_indicator" guid="4bf957ef-d22c-4df7-8bd7-57fde1851039" length="100" type="Sim" typeParam2="Jodel_fuel_indicator" typeParam="AutoPlay" />
    <!-- End Jodel DR-1050 -->

    <!-- Create for Jodel DR-1050 -->
    <AnimationGroup name="Jodel DR-1050" guid="0xB331C7EF,0xE2BA4276,0x84C433B2,0xBA9781B2">
    <AnimationRef guid="69fced03-9a10-49a7-aa82-2b79ab5b63e0"/>
    <AnimationRef guid="4bf957ef-d22c-4df7-8bd7-57fde1851039"/>
    </AnimationGroup>
     <!-- End Jodel DR-1050 -->

    <!-- Jodel DR-1050 - 3D Gauges -->
    <PartInfo>
        <Name>Jodel_fuel_indicator</Name>
            <AnimLength>100</AnimLength>
        <Animation>
            <Parameter>
                <Sim>
                    <Variable>FUEL TANK CENTER LEVEL</Variable>
                    <Units>position</Units>
                    <Scale>100</Scale>
                </Sim>
            </Parameter>
        </Animation>
    </PartInfo>
    <!-- Jodel DR-1050 - 3D Gauges -->
</ModelInfo>
 
You need to add intermediate keyframes for (say) 25%, 50%, 75% positions. Although if this wasn't FSX, I'd say the axis the needle pivots around needs to be turned through 180 degrees - if it pointed directly toward the pilot it ought to point directly away, or vice versa
 
Among the many "gottchas" in FSX is that all keyframed animation require at least one intermediate key to function. Otherwise, the "rotation" will always be whichever arc is smaller, hence your reversed needle animation.
 
Among the many "gottchas" in FSX is that all keyframed animation require at least one intermediate key to function. Otherwise, the "rotation" will always be whichever arc is smaller, hence your reversed needle animation.

Thank you n4gix, the gauge work perfectly ;).

And ittle news of 3D gauges for the panel:

previewexteriorjodeldr1.jpg


previewgaugesjodeldr105.jpg


The texture mapping is not finish yet.
 
I take this last preview before the holiday season to wish you all a Merry Christmas and a happy new year;)

previewgaugesjodeldr105.jpg
 
Happy New Year 2012 ;)

Little update of Jodel.

This sunday a try modeling the engine cowlings.

I use the great tutorial of Lionhert Creation "Fuselage Creation with Splines" to modeling the engine cowlings. But maybe I don't use the good technic to create spline, because I must increase the "Patch Topology" to 5 for a good result.

All splines have 5 vertex.

See the result below

It's a wave effect :(

previewexteriorjodeldr1.jpg


If somebody have any idea !!
 
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