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Jumping Fish

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26
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unitedstates
I have been trying for a week to figure out effects again. I remember doing them in FS2002 and not having this much trouble. I am trying to make a fish that jumps out of the water and lands in the water with a little splash. I am having no luck with it. Anyone want to have a go?

BigFish.bmp


Please?

thanks,

Brian
aka Grizz.
 
Hi Grizzly..How are you?..Looks like you already have a neat alpha cut out of your fish..I do mine with fsdsv3 ..I make a fish object_animate it -export an x file..use makemdl to compile it...and then I use gmax to make an attached effect to an small object and export it with the same name..open that then I then copy only the effect part to my compiled _0.asm and paste it at the end of the code..this adds the effect such as a splash or rain drop effect...then compile it again through Bgl_9 and it produces an Mdl file ready for compiling one more time through Makemdl as an ready to use bgl file for fs9..I know this is not editing an effect file of an custom made texture of a (fish) ect but the effects codes for fs9 are the same ecept for just one..(Version 2.00) instead of (Version 1.00) I think !! there are still the X,Y,Z directions and emmitter directions and all the other..rate..lifetime ect....its just easier to animate an object and attach an effect to me ..good luck
 
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I think the idea was to create an effect that includes everything, wasn't it?

For an effect you may want to try to "animate" the fish by using a clustered bmp. See the effects-SDK-DOCs for this. It would be a pretty simple animation of course but for such a small object it should do. :D
I think the "orcas island"-creators took the path "noshades" showed though.
 
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