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Hi,
May U ask if a tag that provides a grass texture become in winter time the well known desert look in FSX SP2 ? (See also the topic "Which tag to use ?")
I started to look for this KML-file but I have renamed it... but I have here the file with this tag encluded. Have to see now how I can handle it to remove this tag en make a .bgl. But
I don't remember how to do that...
have to study in the WIKI...
I wonder if a KML-file is still working in FS, even if it is not located in the xyz / scenery map ? I mention that because I had a FSSC-file outside the scenery map and still showed up in FS. After deleting it, the problem was gone.
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I could remove the tag. Build the new files and put them in a certain map (filled in the path). Then activated "Run the tools" and got two .bgl's. Why two ? I put them all in xyz / scenery map ?
I still have the impression that nothing happened: a part of the landscape around my aiport is still sandy colored.
--------
Greetz. José.
May U ask if a tag that provides a grass texture become in winter time the well known desert look in FSX SP2 ? (See also the topic "Which tag to use ?")
I started to look for this KML-file but I have renamed it... but I have here the file with this tag encluded. Have to see now how I can handle it to remove this tag en make a .bgl. But
I wonder if a KML-file is still working in FS, even if it is not located in the xyz / scenery map ? I mention that because I had a FSSC-file outside the scenery map and still showed up in FS. After deleting it, the problem was gone.
--------
I could remove the tag. Build the new files and put them in a certain map (filled in the path). Then activated "Run the tools" and got two .bgl's. Why two ? I put them all in xyz / scenery map ?
I still have the impression that nothing happened: a part of the landscape around my aiport is still sandy colored.
--------
Greetz. José.
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