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KML tags in FSX SP2

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Hi,

May U ask if a tag that provides a grass texture become in winter time the well known desert look in FSX SP2 ? (See also the topic "Which tag to use ?")
I started to look for this KML-file but I have renamed it... but I have here the file with this tag encluded. Have to see now how I can handle it to remove this tag en make a .bgl. But :( I don't remember how to do that... :confused: have to study in the WIKI...
I wonder if a KML-file is still working in FS, even if it is not located in the xyz / scenery map ? I mention that because I had a FSSC-file outside the scenery map and still showed up in FS. After deleting it, the problem was gone.

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I could remove the tag. Build the new files and put them in a certain map (filled in the path). Then activated "Run the tools" and got two .bgl's. Why two ? I put them all in xyz / scenery map ?

I still have the impression that nothing happened: a part of the landscape around my aiport is still sandy colored.
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Greetz. José.
 
Last edited:
Hi,
May U ask if a tag that provides a grass texture become in winter time the well known desert look in FSX SP2 ?

Yes probably... The FSX KML tags file simply contains the tags specified in the sdk docs for the various landclass poly and landclass types.

It can't stop the "desert" like texture from appearing. I guess you would need a texture replacement to fix that issue?
 
Hi,

Is it normal I got two .bgl files ?

I have installed Adam Mill's European groundtextures for FSX and no desert looking landscapes anymore.

There is also the use of FWTools... when and how to use ? No manual found.

Greetz. José.
 
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