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Found this thread, I'll look into the details mentioned so far ... I'd like to learn to create a simple ground vehicle (for MSFS) .. just something very simple to learn about it. Later I'd like it to interact with aircraft (illusions of grandeur)
Is this must be must simplier than creating an aircraft or is the foundation / beginning much the same? Thanks for pointers and advice.
SO I THINK from this There are at least 5 separate skills you need to learn, each are challenging:
* 3D modelling in Blender
* behaviours programming the controls and animations (model XML)
// i can skip this for now ? // * defining the flight model (flight_model.cfg)
// i can skip this for now ? // * writing the code for the gauges (HTML/JS or can be entirely model XML)
// i can skip this for now ? // * creating/configuring the sounds
Is this must be must simplier than creating an aircraft or is the foundation / beginning much the same? Thanks for pointers and advice.
SO I THINK from this There are at least 5 separate skills you need to learn, each are challenging:
* 3D modelling in Blender
* behaviours programming the controls and animations (model XML)
// i can skip this for now ? // * defining the flight model (flight_model.cfg)
// i can skip this for now ? // * writing the code for the gauges (HTML/JS or can be entirely model XML)
// i can skip this for now ? // * creating/configuring the sounds
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