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MSFS Knowledge / tools needed to get started?

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125
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unitedstates
Found this thread, I'll look into the details mentioned so far ... I'd like to learn to create a simple ground vehicle (for MSFS) .. just something very simple to learn about it. Later I'd like it to interact with aircraft (illusions of grandeur)
Is this must be must simplier than creating an aircraft or is the foundation / beginning much the same? Thanks for pointers and advice.

SO I THINK from this There are at least 5 separate skills you need to learn, each are challenging:
* 3D modelling in Blender
* behaviours programming the controls and animations (model XML)
// i can skip this for now ? // * defining the flight model (flight_model.cfg)
// i can skip this for now ? // * writing the code for the gauges (HTML/JS or can be entirely model XML)
// i can skip this for now ? // * creating/configuring the sounds
 
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Messages
244
Country
unitedkingdom
@ZenMusic you're already in good shape because you understand getting something 'working' inside the sim is a combination of pieces, where the rookie error is to imagine it's 99% polishing a 3D model. If you START with an example from the SDK (like SimpleAircraft), you'll find yourself already close to your objective of having something 'simple' to drive around in the sim. Counter-intuitively, that SimpleAircraft example doesn't actually involve creating the 3D model, you simply use an existing model of a plane. But you'll find you can then replace the 3D model with whatever totally basic thing you first make in Blender (like a cube) and your sim 'package' still works. So the Blender part is definitely an art requiring patience as your skills develop, but you can be fairly confident that model will gradually improve and essentially you have your parts 1 & 2 AND they're component parts of a complete MSFS package so you can broaden your skills to get other parts working (like the cockpit or the interior of your car).
 
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