• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.


  1. Christian Bahr

    MSFS SimObject and Wav file

    Hi all! Does anyone know how to attach a sound file to a SimObject with simple means? I would like to equip one of the Bahrometrix Unliving Horror People with a suitable means of communication, a "moaning sound": But I have no idea how to do it. The SDK says something about the fact that...
  2. thetford569

    MSFS Pagosa Springs Stevens Field - KPSO

    My "learning" airport for the MSFS SDK / Blender and Substance Painter is finally coming together. Enough for me to show some progress images. Most of my custom models are done and now I have some ground work to accomplish, markings, airfield clutter, approach coding, and testing. Hopefully I...
  3. FrancisJohannes

    Las Americas International Airport aka Jose F. Pena Gomez International MSFS - Santo Domingo, Dominican Republic

    Hi guys, I wanted to share my first release for Microsoft Flight Simulator 2020. This is the converted P3D version of this airport. Thanks for looking.
  4. C


    Hey! I am new to MSFS 2020 SimConnect development. I am using C++ to communicate with the SDK server. So far, I am able to read several variables (RPM, altitude, vertical speed, among others). The next step is trying to set the variables of the different controls: throttle, mixture, yoke...
  5. hoynedawg

    MSFS [Progress Update] NZMK - Motueka, New Zealand | NZA Simulations

    NZA Simulations is proud to bring you a new freeware airport to tie in with our upcoming payware release of NZNS - Nelson. We have kept this one quiet.. NZMK - Motueka .. coming soon! Massive thanks to Blake and Terry for all the time spent grabbing references for this one...
  6. BrunoReichert

    MSFS Help! please. GPS COM Knob does not change standby frequency.

    Hello! I am creating an aircraft for MSFS, I have added a GPS, but I am having a problem that I was not able to solve yet. Both COM Knob (MHz and kHz) rotates when I click the knob or rotate the mouse wheel, but the frequency does not change. I am using the default AS530 GPS. Here an image...
  7. NickCYYZ

    CNC4 - Guelph Airpark by RegDesigns | Released

    On behalf of the RegDesigns team, we’re excited to announce the release of our second Canadian scenery, Guelph Airpark (CNC4)! Guelph Airpark (CNC4) is an uncontrolled airport in southern Ontario, Canada and was founded by Len Ariss in 1954. Guelph Airpark has two runways; one of which, offers...
  8. NovemberIndiaCharlieOscar

    MSFS Giving up on MSFS…

    I have developed five airports for Microsoft Flight Simulator 2020 all of which worked flawlessly up to Patch V1.16.2.0. Now, two of these airports works flawlessly, but the other three causes MSFS to crash to the desktop and I have no idea why. It is not that I am doing anything funny. All my...
  9. E

    MSFS Struggling with Moving Map

    I am now struggling for displaying navaids on my ND, the airports, VORs, NDB, intersections that are around my aircraft according to the ND range. I used the code in NearestWaypoints.js and it works perfect and MUCH faster than in FSX, this is good. The problem I have is when I request a type of...
  10. B

    MSFS Ground services missing event IDs

    Hello, I cannot find the event ID for the Ground power unit, Baggage and Catering cars. Can some one help me out which event id and event names these ground services uses? I am thankful for any help!
  11. B

    MSFS Pushback Tug connect and wait issue.

    Hello, The pushback tug is really a tricky one. I am trying to simulate a tug connect and wait scenario but unfortunately the tug starts with the pushback as soon as it is connected. I have also tried to set the tug speed to zero but that doesnt stops the tug from pushing! Can some one help me...
  12. G

    MSFS How to create Switches and Handles in Cockpit

    Hello everyone, I am new in building planes, and I decided to build an old glider like you can see in my pictures below. It looks quite good already, and I have done four gauges this time. I am using Blender for the 3D-construction, and I know a little bit about making animations, so my gauges...
  13. Z

    MSFS What to do in ADE for new model versions

    In my project, I use more than 10 models that I have created and then added to the models list in ADE. Q: When I make changes to such a model, what do I have to do in ADE? So far, I delete the instances of these models from my project, then delete the changed models from the models list in ADE...
  14. E

    MSFS Where is the code for "aircraft logic"?

    I don't know if this post should be here or in the "aircraft design" section. My question is about the aircraft "logic", to know where it is located. What I mean here is the code that is executed to manage some aircraft system that is not related to any display. I am especially interested in the...
  15. Norbert1699

    Distance based stop bars...

    Always wanted to make this. Made it using 2 LoDs - one for the red lights and one for 'no lights' (or which ever coloured lights you want)... Very basic, looks nice, increases accuracy and adds a lot of immersion... (sorry about the low res video).
  16. T

    MSFS Help please with Dark Metallic Textures from Substance Painter to Blender to MSFS.

    I have been exporting textures from Substance Painter into Blender as albedo, metallic and normal and then into MSFS. Some textures display correctly, but some metallic textures display too dark with the material shadow on the upper surface and the bright surface underneath. I am using the...
  17. Christian Bahr

    MSFS Bahrometrix - Living Animals

    The wilderness is calling ... :) The "Bahrometrix Living Animals" is a continuation of the corresponding series that was already in the P3D. At that time it was a deer that ran across the airfield in EDGT Bottenhorn: We are currently in the process of bringing animated animals into the MFS...
  18. E

    MSFS Event management

    I am building an alternative PFD for the Asobo A320 Neo in JavaScript, for training purpose. It works quite well but I still have questions about the interaction between the virtual cockpit and the instrument code in JS. I found out some interactions works through local variables (L:vars) but I...
  19. S

    MSFS Is it possible to create and animate a complete jetway on blender for MSFS

    Hello, if I make this topic is to ask on behalf of all those (including me) if there is a tutorial or just if it is possible to create and animate a jetway on blender from A to Z. I don't have too much resources at the moment either time or money to go on 3DSMAX to modify the jetway because I...
  20. M

    Adding variable so custom object disappears

    Hi all, I have a scenery with a lake and some custom boats in the mountains, as such the lake is often frozen with real weather turned on. I am curious if there is a 'switch or variable' I can add to the boats xml to make them disappear or only appear when the water is unfrozen. Or even...