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L-188 Upgrade Project (VC Preview Video)

TurboCompound

Resource contributor
Messages
190
Hey guys!

I've been working on creating a VC for Fraser McKay's phenomenal L-188 package. I plan to model the switches in 3d (and possibly the gauges depending on how it goes), but for early testing purposes I have placed the 2d systems panels on a flat overhead panel. It seems to be turning out well so far, so I recorded a video of starting the #4 engine almost entirely from the VC (the fuel panel didn't seem to work, I think I may have made a mistake in the panel.cfg). I have already started working on mouse rectangle code for the modeldef.xml using the L:Vars from the original package. My goal is to try and structure this so it can be distributed as a patch for users of the original addon.

2018-11-22-0-21-37-781.png
The black area between the engine instruments is there because they are all on the same rectangular polygon; I will remove the space in between with a boolean later. I still need to create polygons to place some of the primary instruments in, and I will need to make an edited version of the HSI without the 2d Knobs so I can add 3d ones. I will also make the Weather Radar hide-able so users can insert their own weather radar in there.

2018-11-22-0-21-44-369.png

Most of the controls are already functioning in the VC, the only major missing functions are the fuel controls, autopilot, fire extinguishers, and RPM switches (the Electra's engines only have two RPM settings, and the lower setting cannot be selected in flight, as a solenoid keeps the switches in the high RPM position above a certain throttle setting).
 
Great new !
Question : with what Electra model will it be compatible ?
The original Fraser panel was for a FS2004 model...

Can't wait :)

Gérard
 
Great new !
Question : with what Electra model will it be compatible ?
The original Fraser panel was for a FS2004 model...

Can't wait :)

Gérard

At first it would seem the original Fraser panel does not work properly in FSX. However, the CAB file with all the system logic actually contains FSX compatible versions of all the code that is broken (this is not mentioned in the readme). Because of this, a simple swap in the panel cfg fixes all of the broken systems. As for the visual model, for now I am not using an external model. I might make one, but I'm not even going to consider it until I am satisfied with the VC and other additions (the only systems not simulated in the panel as far as I'm aware are the manual oil cooler flaps and the instrument source switching, but I want to try to implement these). Most likely I will leave it up to the user to find an external model they like, I'm sure everyone has their favorite modellers. I tried the one from FSKBT, but for some reason it is not properly centered, meaning I would have to change every single coordinate in the aircraft CFG to make that work. The biggest problem is that the panel only works correctly with the included airfile and aircraft CFG performance data, so it's not as simple as swapping the panel into another complete aircraft.
 
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You're one of the few to put more initial emphasis on working panel and system integration than 3D models. I like that.

But in general, kudos for picking up the challenge of creating a VC!


P.S: You might want to check the scale and UV map of the lighting control gauge polygon.
 
You're one of the few to put more initial emphasis on working panel and system integration than 3D models. I like that.

But in general, kudos for picking up the challenge of creating a VC!


P.S: You might want to check the scale and UV map of the lighting control gauge polygon.

Thanks for the compliment, but honestly the systems implementation was already there, I just made some tweaks to fix the engine logic and switch sounds. The lighting panel is actually scaled correctly, the two rocker switches that are cut off are supposed to be on a different location in the cockpit, but were placed on the same 2d popup in Fraser's panel to be more user friendly. The 2d overhead popups are all coded as single xml gauges (one for each section of the panel), so I will create my own VC friendly gauges for the gauges and annunciators on the overhead panel when I model it properly.
 
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Hi! Are there any updates on this VC? has it seen the light of day in p3d as well? I have been very interested in working on a Electra VC and have taken the KBT electra and re did the cockpit textures and tried to scavenge for systems and gauges that I can use for p3d on this... I am just struggling to get a autopilot NAV switch to work properly in this since the original VC never had one. Was wondering if you had done any more work on this or plan to do anything with this. looks good from this post.
 
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