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First, before I ask my question, I wanted to share that I have spent days trying to figure this out on my own
I did AI Helicopters, mostly wheeled ones the I can get off the ground in 300 feet and land in 200feet max. I did the repaints and airports and flight plans. It all works great.
One problem: I can't get the gear to retract on any of them. Here's what I know:
1. The AI air file is no more elaborate or less elaborate than the original with the usual piston aircraft stuff, electricals and gear parameter from working fixed wing files. It all lines up, I mean all electrical won't work, neither will hydraulic but when I provision for one I don't cross provision.
2. The aircraft cfg has every parameter I could glean from working gear models including contact points, systems, etc.
3. I thought it might be altitude related so I got the helos up above 1000 feet and still no joy.
Is there anything written about how the gear retraction process works from soup to nuts? Thanks!!
BD205
I did AI Helicopters, mostly wheeled ones the I can get off the ground in 300 feet and land in 200feet max. I did the repaints and airports and flight plans. It all works great.
One problem: I can't get the gear to retract on any of them. Here's what I know:
1. The AI air file is no more elaborate or less elaborate than the original with the usual piston aircraft stuff, electricals and gear parameter from working fixed wing files. It all lines up, I mean all electrical won't work, neither will hydraulic but when I provision for one I don't cross provision.
2. The aircraft cfg has every parameter I could glean from working gear models including contact points, systems, etc.
3. I thought it might be altitude related so I got the helos up above 1000 feet and still no joy.
Is there anything written about how the gear retraction process works from soup to nuts? Thanks!!
BD205


