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<Template Name="ASOBO_GEAR_Steering_Template">
<DefaultTemplateParameters>
<ANIM_NAME>GEAR_Steering</ANIM_NAME>
<ID>0</ID>
</DefaultTemplateParameters>
<UseTemplate Name="ASOBO_GT_Anim">
<ANIM_CODE>(A:GEAR STEER ANGLE:#ID#, degrees) dnor</ANIM_CODE>
<ANIM_LENGTH>360</ANIM_LENGTH>
<ANIM_WRAP>True</ANIM_WRAP>
</UseTemplate>
</Template>

I have exactly the same issueThe gear steer angle seems to be a tricky one. I haven't been able to get anything to work with it either. I am suspecting it may be for planes that have a steering tiller. I ended up animating my tailwheel with the rudder deflection values instead.
But if you get values from -18 to 18, you should be able to drive the animation. But you will need to bias the simvar so it is in the range of 0-100 since negative values can't correspond to keyframes.
The simvars can be cast to different units. One of the unit types is percent over 100 which is another way of saying percent divided by 100. This allows simvars in the range of 0-100 to be mapped to 0-1.
Animating on the rudder is easy enough but doesn't follow the true castering movement of the tailwheel. But in practice, it's hard to really notice.I have exactly the same issue
Could you share the code you have defined to enable the animation with the rudder deflection simvar ?
<UseTemplate Name="ASOBO_GT_Anim">
<ANIM_NAME>Tailwheel_caster</ANIM_NAME>
<ANIM_SIMVAR>RUDDER DEFLECTION PCT</ANIM_SIMVAR>
<ANIM_SIMVAR_UNITS>percent</ANIM_SIMVAR_UNITS>
<ANIM_SIMVAR_SCALE>1</ANIM_SIMVAR_SCALE>
<ANIM_SIMVAR_BIAS>50</ANIM_SIMVAR_BIAS>
</UseTemplate>

HiAnimating on the rudder is easy enough but doesn't follow the true castering movement of the tailwheel. But in practice, it's hard to really notice.
XML:<UseTemplate Name="ASOBO_GT_Anim"> <ANIM_NAME>Tailwheel_caster</ANIM_NAME> <ANIM_SIMVAR>RUDDER DEFLECTION PCT</ANIM_SIMVAR> <ANIM_SIMVAR_UNITS>percent</ANIM_SIMVAR_UNITS> <ANIM_SIMVAR_SCALE>1</ANIM_SIMVAR_SCALE> <ANIM_SIMVAR_BIAS>50</ANIM_SIMVAR_BIAS> </UseTemplate>
I have seen a lot of developers have a problem getting the GEAR CENTER STEER ANGLE to work and due to the complexity of all the contact point parameters, it's hard to pin down. But enough times, there seems to be something related to the CG with respect to the contact point locations. I can't be sure without more testing, but it seems you need to have a minimum amount of weight on the center gear to have it respond to steering commands. Also, the sim reduces steering effectiveness when the ground speed increases. This can be adjusted. That would be another area to look at if you find your plane does not turn well on the ground.