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I have found that I need to make the polygons backwards with P3D. I don't know why.
I also found that you must use the stock fx landing light for it to show on the ground. I don't know what to do about an effect that shows the light source. For now, I am going to have to use the coordinate version landing light 'source' (on the wing, at the landing light bazels).
So, you would take existing landing lights and flip them backwards. Just note to test these in FSX as you will probably have to flip them back around the correct direction for FSX and P3D V1.4.
I also found that you must use the stock fx landing light for it to show on the ground. I don't know what to do about an effect that shows the light source. For now, I am going to have to use the coordinate version landing light 'source' (on the wing, at the landing light bazels).
So, you would take existing landing lights and flip them backwards. Just note to test these in FSX as you will probably have to flip them back around the correct direction for FSX and P3D V1.4.