Hi there,
I have those build errors since I updated the sdk to 1.8.1 :
My workflow is blender-> MSFS gltf extension for MSFS2024 -> MSFS2024 dev mode. Still, the build is working and playable but I would like to clean this ...
In blender my texture path is relative : "..\texture". Lods path are relative too ...
I do not know where to look ... Or is there a way to activate more verbose debug logs ?
Thanks a lot if you have any idea ... ?
I have those build errors since I updated the sdk to 1.8.1 :
This is not very verbose ... There are no absolute path in all my tree from the root of the sources folder, the one that contains :[Package Validation] 'meijefsei-xxxxx' - Validate GLTF Files: Found absolute path in image or buffer uri, this, could be an issue
and the following search return nothing except in the "_PackageInt" which I guess is normal ...d----- 24/07/2026 10:46 PackageDefinitions
d----- 16/10/2026 12:02 Packages
d----- 16/10/2026 12:02 PackagesMetadata
d----- 24/07/2026 13:53 PackageSources
d----- 30/07/2026 11:47 _PackageInt
-a---- 16/10/2026 12:01 392 xxxxxx.xml
-a---- 16/10/2026 12:04 295 xxxxxx.xml.user
I tried with other sceneries that builded without warnings with the last SDK and now, with the new one, there are those warnings.Get-ChildItem -Recurse -Include *.xml,*.json,*.gltf | Select-String -Pattern "C:"
My workflow is blender-> MSFS gltf extension for MSFS2024 -> MSFS2024 dev mode. Still, the build is working and playable but I would like to clean this ...
In blender my texture path is relative : "..\texture". Lods path are relative too ...
I do not know where to look ... Or is there a way to activate more verbose debug logs ?
Thanks a lot if you have any idea ... ?


