• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Layers of land polygons

Looks like its going well! Congratulations!

The second screen shot is the same as the first, can you upload again?

Oops - done, I didn't update the filename, only the caption... It's been one of those days...

The shot is 'meant' to be kind of arty - showing the mesh as well as the land. The dirt strips hug the ground contours just the way gravity intended, and coming in from the north over the rise, approaching a runway that falls away from you is magic.

As my instructor said, "Airspeed, Airspeed, Airspeed...".

I am now looking at the EZ-Landclass spreadsheet application by Russel Dirks.

It seems to show dithering of different types of surface - so I may get my grass and rock mix after all. (MORE late nights becon)

ALSO, in case you've missed it, ABACUS, www.abacuspub.com, has a free (as in beer) scenery editor for fsx, that you use to add objects into your scenery (go to the site and hunt for Scenery Shortcut).

It makes use of the fsx sdk mission editor tools, and once you have set up the 'stuff', hot air ballons, buildings, wombles, whatever, you use it to produce your scenery bgl files...

It's worth a look (especially since it costs nothing)
 
I am now looking at the EZ-Landclass spreadsheet application by Russel Dirks.
It seems to show dithering of different types of surface - so I may get my grass and rock mix after all. (MORE late nights becon)

Yes... good application. It creates landclass "tiles" (1.2 sq km) and so FSX will merge tiles at borders. FSX KML currently only does landclass polys (anysize and irregularly shaped). I am adding landclass "tiles" after 1.08 sometime.

It makes use of the fsx sdk mission editor tools, and once you have set up the 'stuff', hot air ballons, buildings, wombles, whatever, you use it to produce your scenery bgl files...

It's worth a look (especially since it costs nothing)

Scenery objects are coming in FSX KML 1.08 (hopefully this weekend)... see here

http://www.fsdeveloper.com/wiki/index.php?title=FSX_KML#v1.08_Beta
 
Last edited:
Back
Top