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Thank you for the sarcasm but Jon will understand what I am asking by looking at the thumbnailsYour question is less specific than, "can someone fix my broken simulator," in that it does not include the word "simulator."


I can zip the entire file including mdl and bgl file but I am not sure how to send it to Arno. I really appreciate the helpOK guysthis is coming from the detailed footprint code written by Arno. I can't answer what is wrong but we do need to identify the actual model or object this is. Without it Arno will not be able to see what went wrong.


Thanks Jon.Send him a message on the forum messaging system





If you or any others have some guesses please post them. I am willing to try anything. By the way I made the jetway with sketchup and exported it to a 3ds file. I imported the 3ds into gmax and applied the textures and animated it. I exported the mdl from gmax. I then used modelconvertorx to convert the mdl to a FSX bgl. At this point everything went perfectly. I then used ADE to create the library object and that is where things went south which I described in the images in my initial post. I hope that helps you and others understand.It is a developers forum and the goal would be to develop a record of problems and solutions, ideas and discoveries. I don't know how any individual can see an issue encountered as "their own," when they've brought it to the community for examination. Information is a resource to be shared, not a commodity to be hoarded and squandered.
Edgar added a jetway that he modeled to an object library. If he were able to say the way he'd made it, the software he'd used and the situation, presumably that there is no detailed footprint showing; two things might be different, first, it's entirely possible there would be no need to decipher the stack trace, I already have a few possible guesses as to the possible cause of the problem, I imagine others do as well, second, anyone else in a similar situation, that searched and some do, would have a healthy heads up on and possibly a solution for their situation, by the time the thread plays out. There has been no correct solution posted in this thread as of yet, Tom, but I am optimistic that all these ideas are helpful for the OP.




Enjoy the vacation my friendI am aware of this problem and will look at it when I get back from vacation.

I am aware of this problem and will look at it when I get back from vacation.
Thank you ArnoThe model loads fine in MCX. So it must be a bug I've already solved. Jon is using an older version of the bgl loader that still has the bug.
The problem is MCX is using .NET 4.0, whole ADE uses 3.5. My latest version can't be compiled as 3.5 anymore. So that's something I need to check with Jon.