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Library objects not showing in sim

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france
Hello,

Sorry if I am missing out the obvious, but I am trying to extend the number of objects I can use in ADE. So for example, I have added new objects to the library by doing the following:
Library Object Manager<Add file<Save
The new objects I saved appear in the list of objects available in the Library Object Manager, so it looks like I have added them to the library..... However, If I use them for a project, I can compile the .bgl file, but the objects do not show in the simulator. What am I missing?
I am using ADE 01.78.7298.19731
Thanks for the help.
 
You must make the object source, e. G. The library bgl known to the simulator, meaning the folder with the objects must be listed in the active sceneries.

From mobile hence short
 
Thanks for the quick reply gsnde. I am not sure I understand though....Are the added objects to be added somewhere specific in the sim folder? If so which one?
What I have done so far (...and it does not work) is add a couple of objects from another AFCAD and add them to the library to be used for a project I have. The objects appear in the sim from the original AFCAD with no issues, but not in my project. So my guess is that the sim recognizes the object in the original AFCAD, but not in mine. That is what I don't understand....
Thanks again.
 
I have been working on adding 2 objects to p3dv4 with mcx and ade and nothing showing. I just moved it to add-on scenery in p3dv4.5 hf3 and added in the scenery libray and the objects showed up. Go figure....

try and see...just my humble suggestion.

Bestest,
BobM.
 
Thanks for the quick reply gsnde. I am not sure I understand though....Are the added objects to be added somewhere specific in the sim folder? If so which one?
What I have done so far (...and it does not work) is add a couple of objects from another AFCAD and add them to the library to be used for a project I have. The objects appear in the sim from the original AFCAD with no issues, but not in my project. So my guess is that the sim recognizes the object in the original AFCAD, but not in mine. That is what I don't understand....
Thanks again.

Where are the actual library objects? Bear in mind that an object appearing in an ADE project or bgl file is often only the code that places the object and not the object itself.

When you add objects to ADE via the Library Object Manager then you are only adding reference information about the object to ADE so you can place them. You are not adding the object itself. Objects are usually mdl files that are compiled into a bgl file.

If you want to be sure that the sim will display the objects then you need to ensure (as Martin says) that the bgl file containing the actual objects (mdl files) is located in an active scenery folder such as addon scenery\scenery. You also must make sure that any associated textures are located in the corresponding texture folder.

If the objects themselves are located in the same bgl file as the placement code then they become in effect 'geo-locked' That means that if the objects and their placement code are both in the AFCAD file then they will not be useable at another location.


It is not clear if this other AFCAD file contains the objects themselves or placement information pointing to the objects in another bgl file.

It might help if you attach the original AFCAD file and your project (.ad4) file to post here so we can take a look
 
Thank you for the replies and sorry about the late reply, I was away for a few days....
I understand that adding the object via ADE only adds the "reference" for the object, not the object itself.... What I was trying to add to my project, amongst other things, was a Fedex truck I had seen in another, 3rd party AFCAD scenery I have in my simulator. I added all the objects from that AFCAD in the Library Object Manager (though the add file function) hoping I could use some of them. If those objects I transferred are geo locked in their original .bgl file, then obviously there is nothing I can do because they were in another airport.
How would then add objects in ADE that can be used and be seen in your own scenery projects?
 
You would need to use either the default objects already listed in the LOM or download and add 3rd party objects to the LOM. There are thousands of such objects out there. An example of a FedEx truck library is fdxtrksc.zip at flightsim.com. Note that these are in FS9 format and thus would not appear in P3Dv4 or later. They could be converted using ModelConverterX though, for your own use.
 
OK so no possibility to transfer from another scenery to mine.... Bit of a shame. I will search for other objects on AVSIM and flightsim, as suggested. The default objects in the LOM are OK, but a bit limited....
 
There is a possibility, but it's not simple. You would probably have to decompile the BGL with the truck objects in it, create a new library BGL file with the resulting MDL files, and then use that BGL file in the LOM to place them. And this could be only for your own use.
 
Use a program like BGL2XML, available from the same author as ADE.

However, it appears that Jon has not made it available on his download site - is this intentional?

You can get the latest version I know about here:

 
hopeful that I'm not messing up by tagging onto this thread? Apologies in advance if I am.

Working with ADE 1.78.7298 with PRO key. Simulator Platform is Prepar3d v4.5.

Trying to add a firehouse and some fire trucks to a scenery.

Truck objects all come from JGSE_FSX.bgl, which I have included in my active scenery configuration

Following successful (no abnormality messages), activate scenery with objects added, and only 2 of the 6 truck show up.

I would think that if 2 of them are there, the rest should be present

Attached screen shots show 1. ADE with objects added, and 2.Simulator with only 2 of the trucks appearing.

JGSE Firetrucks on ADE but don't appear in Scenery - ADE View.jpg
JGSE Firetrucks on ADE but don't appear in Scenery - Scenery View.jpg
JGSE Firetrucks on ADE but don't appear in Scenery - ADE View.jpg
JGSE Firetrucks on ADE but don't appear in Scenery - Scenery View.jpg
 
Missing Textures can sometimes cause missing objects.

Do they all have the same image complexity?

1623333827948.png
 
Yes sir, they are all "Normal" complexity.

The confusing part of this is not the missing ones (1000+ reasons for that, most of which are operator error), but the fact that 2 of them show up, and they're all from the JGSE_FSX.bgl.



Maybe "it" just likes red fire trucks?

Thanks Jon
 
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