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Does anyone know the most efficient way to place a large number of effects? Is it:
a) A placement bgl calling an effect/fx file
b)A placement bgl calling a controller fx file which in turn calls an effect/fx file?
Previously in VectorLandClass for road lights, I've just written the XML/bgl to simply position effects held in an effect/fx file. It was my understanding that by instead calling an effect controller fx file which in turn calls the actual effect, that performance would be better. This doesn't seem to be the case- The 'new' way seems to degrade performance considerably compared to the 'old' way.
Any thoughts?
a) A placement bgl calling an effect/fx file
b)A placement bgl calling a controller fx file which in turn calls an effect/fx file?
Previously in VectorLandClass for road lights, I've just written the XML/bgl to simply position effects held in an effect/fx file. It was my understanding that by instead calling an effect controller fx file which in turn calls the actual effect, that performance would be better. This doesn't seem to be the case- The 'new' way seems to degrade performance considerably compared to the 'old' way.
Any thoughts?
