• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA Light effects (even default ones) are looking strange

Messages
611
Country
germany
It's not at all a development problem, but I'm looking for help as I have no more clue where to look at to solve a problem I'm facing for quite a while now.

For a couple of years I used the commercial volumetric light replacement A2A REDUX 3D-Lights, but after going back to defaults, I'm observing the effect that lights are split in one spot (the brighter one) sitting above the point where it should be emitted and one below it. From farther distances it becomes more and more obvious. The picture might show what I'm meaning.

upload_2017-8-24_14-45-40.jpeg


Landing or bypassing AI traffic looks like having a double row of landing lights. The same is visible when looking at light posts being implemented at airports.
upload_2017-8-24_15-31-46.png


After removing the REDUX lights (they where much too bright - but this is rather a matter of taste) I checked the aircraft.cfg files against their respective default settings, backed up my effects folder and used one with the default files only without avail. The same "success" happened when leaving it to FSX building a new fsx.cfg file.

Unfortunately I'm even not sure that there is any dependency with A2A's product as I found out one day that the lights are not looking as I would expect it. It could have been REX, which I kicked out a while ago, or even HiFi Sim's ASN environment that should not be active anymore as well because of Active Sky 2016, knowing nothing anymore about specific texture replacements except for clouds.

BTW, neither Aerosoft's buses nor PMDG's birds bringing their on lights are involved. It seems to be restricted to default lights, regardless of using Dx9 or Dx10 settings.

I'm now at my wit's end and hope that somebody here can give me hint where to look at.

EDIT: It obviously must have something to do with A2A's REDUX lights as I just reinstalled the package for default planes and the effect disappeared from the stationary light posts. I have still no idea why.
 
Last edited:
Back
Top