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Light effects that illuminate only during the day?

Dutcheeseblend

Resource contributor
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netherlands
Hi all,

For my Fokker, I'm working on some engine start exhaust fire. That works perfectly, I'm getting some nice flames now. I have one .fx with both a few smoke emitters and a few fire emitters. I also included a fire light emitter, since I expect the fuselage to be illuminated in some sense by the flame. So I converted one of my fire emitters to a light effect (setting Light=1, and but not needed Type=25), which performs fine at daytime: my fuselage is illuminated.

But: not at night... ??? This is rather strange, uh? I tried to find a clue in the standard fx_navgre file, but no sir, I don't get figured out how my wings get illuminated at night by the green navlight.

How is this done? Is this hard-coded? If so, why could my own fire illuminate at day and not at night?

Thanks in advance! Cheers;)
 
When using DX10 preview at night with effects near parts like a wing it will reflect onto it.....
This is normal and not sure how to prevent it. And you could test with DXT10 preview off to see
if it matters at all for the preview.
 
I don't use DX10 preview. But why reflect the nav lights on the wing, but does my effect not (that is, not during night, only at daytime)?
 
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