tgibson
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Hi,
Success!
Here's my result:
Looks pretty good!
I found that Sidney's tutorial works well except for one thing that Bill does - he increases the bounding box to -100, -100, -100 and 100, 100, 100. That way the light doesn't "blink" off when you look away from the pole. Neat trick, Bill.
You can do that in MDL Tweaker II to avoid hand editing asm files.
My current technique:
1. Create the object in GMAX, following Sidney's tutorial. Note that all non-light objects must be linked to the light object so those objects will not be flipped in FS.
2. Export the file as a Scenery MDL file.
3. Load the MDL file into MDL Tweaker II.
4. Click the Fix BGL_LIGHT problem button.
5. Choose the Window/Statistics menu item.
6. In the resulting dialog box in the Bounding Box section, type -100 in the upper 3 boxes, and 100 in the lower 3 boxes. Close this box once you are sure you have it right (you will have to reload your MDL file to get it back, since the menu item is now grayed out).
7. Choose File/Save, and save it with the name you want.
8. Put the tweaked MDL file into a library and place it into FS. I used EZ Scenery for this.
I used Bill's values for the Light_Land material (RGB = 134, 134, 109, 60% opacity).
My light_land_01 polygon (a triangle) in the pole pictured above is raised 65 feet above the ground and is tilted 55 deg. up from straight down. light_land_02 is the same.
Hope this helps,
Success!
Here's my result:
Looks pretty good!
I found that Sidney's tutorial works well except for one thing that Bill does - he increases the bounding box to -100, -100, -100 and 100, 100, 100. That way the light doesn't "blink" off when you look away from the pole. Neat trick, Bill.
My current technique:
1. Create the object in GMAX, following Sidney's tutorial. Note that all non-light objects must be linked to the light object so those objects will not be flipped in FS.
2. Export the file as a Scenery MDL file.
3. Load the MDL file into MDL Tweaker II.
4. Click the Fix BGL_LIGHT problem button.
5. Choose the Window/Statistics menu item.
6. In the resulting dialog box in the Bounding Box section, type -100 in the upper 3 boxes, and 100 in the lower 3 boxes. Close this box once you are sure you have it right (you will have to reload your MDL file to get it back, since the menu item is now grayed out).
7. Choose File/Save, and save it with the name you want.
8. Put the tweaked MDL file into a library and place it into FS. I used EZ Scenery for this.
I used Bill's values for the Light_Land material (RGB = 134, 134, 109, 60% opacity).
My light_land_01 polygon (a triangle) in the pole pictured above is raised 65 feet above the ground and is tilted 55 deg. up from straight down. light_land_02 is the same.
Hope this helps,


).
