- Messages
- 152
- Country

I've spent the past two days browsing a number of Z-Test Alpha threads, and threads on general transparency, but haven't found the answer I've been looking for yet. To be brief, the alpha channel on my texture appears in ImageTool, but not in the sim or in MCX. I've tried separating the alpha and combining it with the PSD, to the same effect, and DXT3 or 5 doesn't help the matter. Multiple Z-Test Alpha settings are also bust. I have attached screenshots of what this looks like. Anyone spot what I'm doing wrong?
Also, side problem, my specular is black in 3DS, but shows anyways in the sim. I'll work that out later, the alpha is my only concern of the moment.
Also, side problem, my specular is black in 3DS, but shows anyways in the sim. I'll work that out later, the alpha is my only concern of the moment.



