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MSFS20 Lights don't work in MSFS

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342
Hi all, I need some help please, with the building lights

I create a building with some lights, with Blender (Add light : Cone, point ... )
But these lights don't seem to work in MSFS.

I use Blender 3.1 with the official plugin MSFS2Blender from Asobo.
Before, using Blender 2.9 with the plugin Blender2MSFS Toolkit 0.40.00 I had no problems.

Is there something I'm forgetting ? Something special with the new plugin ? I try with the light attached or not with the same problem

NB : If I try to add Light via MCX, it work perfectly.

I join a test file :)
 

Attachments

Here you go:
Untitled.png
 
Thank you Dick
I just tried it, but no changes. The lights don't appear in MSFS
I'll check it, and try it again ....
 
Yes. I see
Punctual lights need "KHR Lights Punctual" It seem . I haven't. Maybe it's why I have this problem
 
Ok Dick. I see the light with the file you send me.
what changes did you make on my file ?

More, with my file, activating Punctual lights, I've a compilation error : :(

Capture d'écran 2024-05-29 191642.jpg
 
The newest official Asobo Blender exporter (version 1.3.3) is made for Blender 3.6. I suggest that you install and try Blender 3.6 and newest version of the exporter, included in the newest SDK (v 0.24.3)! Many benefits from that... You need to have the "Punctual lights" ticked in the settings for the exporter (it was not in your file).
 
Yes, but I tried with "punctual Lights" ticked. Light attached at an object. Same result, the light appear in MCX. But I've the error above during the compilation with fspackagetool. I don't see what is this "Spot orientation"
I'll try to install Blender 3.6 with the plugin Asobo 1.3.3 :)
 
Yessss.
With Blender 3.6 and plugin Asobo 1.3.3, there is no more error and the lights work, finaly !!!

Thank you so much for your advises.
 
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