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P3D v4 Lightsensor for selfdimming display (SOLVED)

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53
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germany
Hi, I want to create a selfdimming gauge.
Is there any Lightsensor lightprobe that can determine the lightning?
In theory there are several influences:
- sun
- clouds
- VC geometry/shadow
- VC lights
- external lights (dynamic lights at airports)
- ...
 
- sun
- clouds
- VC geometry/shadow

- VC lights
- external lights (dynamic lights at airports)
It is easy enough to edit the night texture and usually it's sufficient to just use the same day texture in the night slot.

day.jpg
night.jpg


As to VC lights, that would be a different route. Those are the only ways I know of.

wKhSkUEl.jpg
 
It’s not a texture problem.
In real the brightness of a display is adjusted by a Lightsensor.
I want to model the same. But the overal lightlevel inside the VC has many influences/lightsources.
I thought of a probe that determines the lightlevel at a defined position in the VC.

So the question: is there anything out there that can be used?
 
Yes, you are likely to find that the finer points of flight simulation, as in cockpit ambient lighting, are represented only with crude textures, or effects.
 
The best you could achieve would be to base it crudely on the period of the day: dawn, day, dusk, or night
 
The best you could achieve would be to base it crudely on the period of the day: dawn, day, dusk, or night
This is how I do mine as I could not find any other variables suitable for it.
 
Actually... it is. As well as a rain simulator, a terrain simulator... the list goes on and on.
 
Leave it to Ed to salvage the OP’s dreams of dominating the intelligently dimmed flight instrumentation addon market.
I like how the software allows people like me to simulate being a developer.
 
photocell attached to monitor --> amplifier/dac --> hardware interface --> .dll / simconnect --> L:var or other --> adjust via texture, transparency or other --> done.
:rotfl:
 
photocell attached to monitor --> amplifier/dac --> hardware interface --> .dll / simconnect --> L:var or other --> adjust via texture, transparency or other --> done.
:rotfl:
Ouch!... burns from soldering iron... wife upset because of damaged doily... :oops:
 
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