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lithunwrap and md3 exporter

jetwelder

Resource contributor
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unitedkingdom
lith works, md3 is in plugins not gamepack, it wont export selected.

it will export, but sees any hidden object, and does a complete spherical mapping of everything and produces sphagetti

the only way i can use is by exporting every object mapped individually.or group of objects....is this normal..ie... hidden obj, cant be in the scene..??

ive a single file in gmax plugins md3 dle...i think that what its called....
apart from that its going well...

ime using paintshop pro and some of my small objects look very blocky in close up...is that a burden to be borne?? will using lith lum files and merging
maps into lith cause problems.so ican assemble my final maps before painting?? jim
 
more info

ive moved md3 to fsx plugins...still the same problem.no export selected,,

see images...as i solve one problem, another one pops up...jim
 
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I'm not certain I understand your question...

The "Quake .MD3" export module goes in this folder:

C:\gmax\gamepacks\FSX_GmaxGamePack\Plugins\md3exp.dle

When exporting from GMax, select the part(s) you wish to export, then choose Export Selected, choosing Quake MD3 as the file type. This way only the selected part(s) will be exported.

From LithUnwrap, after I export as a .bmp for my master mesh texture in Photoshop, I save the first as a LUM file, then Merge all subsequent imports to LithUnwrap to the master LUM file.

Alternatively, you can import each .md3, export as .bmp and simply keep each mesh layer in your .psd master. Later, you can merge all the .md3 files into a master .LUM file to generate a "final mesh layout" .bmp file.
 
thanks for the help i need it

the md3 file is in the correct folder, ive just dloaded again and replaced it..

ive juast dloaded lith with earlier version and replaced that..

whatever i select, the export selected md3 file is not listedin options...

but it is available in export, but exports whole scene including hidden..and maps all the hidden objects as spherical maps ie sphagetti...

the images show export sel options, and export options, nothing is grayed out.

fsx/acc, w7 32bit.
 
Very odd. Let's see if I've got it this time?

You select object(s) in gmax with mappings applied and click on File / Export Selected... but the Quake III (*.MD3 ) option is not available. On the other hand, if there is already a .MD3 file in the target folder, the Quake option is available?

If I've read this right, then I think this is a Win7 problem and you should run gmax in Windows XP compatibility mode. I'd do the same with LithUnwrap, for that matter.

Oh, and the latest version of LithUnwrap 1.3 works just fine - you know if you've got it if the splash screen comes up on startup. It has some useful extra options over previous versions.

HTH
 
not quite

the export selected drop down list does not offer md3 as an optiuo regardless
of settings etc..

the drop down list for export does...which means not using hide selected, as nothing is hidden from export...i will try xp compat mode..jim

running gmax in xp mode screws up gmax completely...no lod or guid or mdl export....this is weird jim. Both problems solved, one by hairyspin, and one by bill leaming.

thanks guys...jim
 
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How did you fix this? I am having the same problem. When choosing just Export MD3 shows up. When trying "Export selected" it does not.
 
You have the "New, Improved!!!" version. The older one works as we want it, see this thread for details.

The older version is in the Tempest gamepack for gmax from TurboSquid. Open the gamepack with WinZip and extract md3exp.dle only.
 
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