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I don't have the complete story on LOD's.
In the process of porting all my stuff from old to a new computer, I found some of the LOD techniques unreliable the way I was implementing it. To check out why, here is what I did.....
I created 3 equal five foot high edittable mesh cubes separately in gmax...no cloning.
I renamed Box01 to QQQ_LOD_50,
Box02 to RRR_LOD_100,
BOX03 TO SSS_LOD_150.
I put 3 very large white non-LOD boxes visible from a very long distance (called AAA,CCC,and LLL) close by 50 feet or so.
There is nothing else in the scene so these 6 boxes ARE THE ONLY OBJECTS IN THE MDL I get when I export it/compile it to a BGL.
They are positioned left to right in the middle of a flattened airport..
When I fly or slew toward the boxes from a long distance away where the 5 foot boxes would be a few pixels at most, I would expect the LHS box to pop into view at some point, followed by the center then the RHS box.
I would expect the large white boxes to appear ALL THE TIME.
Doesn't happen that way.
They pop up alright, (a) QQQ_LOD_50 first, but ------------------->(b) NO large white non-LOD boxes.
When RRR_LOD_100 pops up, (a) QQQ_LOD_50 DISAPPEARS and ---------->(b) the large white boxes pop into view.
When SSS_LOD_150 pops up, (a) RRR_LOD_100 ALSO DISAPPEARS,and----->(b) YES, the large white boxes NOW disappear.
Changing QQQ_LOD_50 to QQQ_LOD_050 made no difference.
Putting the BGL's in a separate scenery and unchecking every other addon made no difference.
I'm reluctant to make any more moves to optimize my many scenery objects until I figure out what I am doing wrong. Till now, I haven't got any reliable results.
Can I get some comments/suggestions?
"this is an easy scene to replicate and see for yourself".
In the process of porting all my stuff from old to a new computer, I found some of the LOD techniques unreliable the way I was implementing it. To check out why, here is what I did.....
I created 3 equal five foot high edittable mesh cubes separately in gmax...no cloning.
I renamed Box01 to QQQ_LOD_50,
Box02 to RRR_LOD_100,
BOX03 TO SSS_LOD_150.
I put 3 very large white non-LOD boxes visible from a very long distance (called AAA,CCC,and LLL) close by 50 feet or so.
There is nothing else in the scene so these 6 boxes ARE THE ONLY OBJECTS IN THE MDL I get when I export it/compile it to a BGL.
They are positioned left to right in the middle of a flattened airport..
When I fly or slew toward the boxes from a long distance away where the 5 foot boxes would be a few pixels at most, I would expect the LHS box to pop into view at some point, followed by the center then the RHS box.
I would expect the large white boxes to appear ALL THE TIME.
Doesn't happen that way.
They pop up alright, (a) QQQ_LOD_50 first, but ------------------->(b) NO large white non-LOD boxes.
When RRR_LOD_100 pops up, (a) QQQ_LOD_50 DISAPPEARS and ---------->(b) the large white boxes pop into view.
When SSS_LOD_150 pops up, (a) RRR_LOD_100 ALSO DISAPPEARS,and----->(b) YES, the large white boxes NOW disappear.
Changing QQQ_LOD_50 to QQQ_LOD_050 made no difference.
Putting the BGL's in a separate scenery and unchecking every other addon made no difference.
I'm reluctant to make any more moves to optimize my many scenery objects until I figure out what I am doing wrong. Till now, I haven't got any reliable results.
Can I get some comments/suggestions?
"this is an easy scene to replicate and see for yourself".


