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Loft problem

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187
Country
hungary
Hello,

i'm useing the loft method to create double sided tree lines. Everything is ok without this one: in FS on the tree plane the texture is much darker than the normal texture but my problem is that somewhere it uses the normal texture brightness (look the picture). Why?
 

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lambda said:
Hello,

i'm useing the loft method to create double sided tree lines. Everything is ok without this one: in FS on the tree plane the texture is much darker than the normal texture but my problem is that somewhere it uses the normal texture brightness (look the picture). Why?

Hi,

Interresting and beautifull. This picture gives in my opinion a nice feeling of reality and depth. And if you killed the shadow ? Would it be better ? Even trying a single row of trees ?

Greetz. José.
 
What shadow do you think?

I'm planning to place "rotate to user" trees as well but i have to place many trees. I just try to avoid too many polygons with loft.
 
lambda said:
What shadow do you think?

I'm planning to place "rotate to user" trees as well but i have to place many trees. I just try to avoid too many polygons with loft.

Hi,

Hmmm... the shadow of Robin Hood ? Lol. I use also those 'intelligent" trees, hà. Very nice.
I heard also about the program Treeplanter. For FS9.
I placed my API trees along a line I can delete later and if the trees are not so aligned correctly, in nature it isn't either, hà. So I wouldn't use loft in you place. You can scale also some trees in order to become a natural looking row of old and young trees.
I think that by these your problem will be solved... I guess.

Greetz. José.
 
Hmm okay. But i have to use this loft method due to long tree lines :) But i also use single trees.

So the question is now that how can i disable the shadow in the asm code made by fs2004 gamepack? Or do i have to do it in gmax? If i remove the model_shadow command it only turns off the ground cast shadow.
 
lambda said:
Hmm okay. But i have to use this loft method due to long tree lines :) But i also use single trees.

So the question is now that how can i disable the shadow in the asm code made by fs2004 gamepack? Or do i have to do it in gmax? If i remove the model_shadow command it only turns off the ground cast shadow.

Hi,

Well, what I ment was: have you still this shadow when placing one single row trees at the time ?... instead of two or more in one loft-operation ?
Sorry if I do not understand the way you are working.

Normally I "kill the shadow" in the .asm-file in GMAX (but I am running FS2002). But have you the resource-files of these trees ? Are they API's ? Were they made with GMAX ?

If you are using transparent items (like fences and also trees), then you have to set the opacity to 99% in the Material Editor before all other steps !
Maybe this is the key !


For the rest: ARNO is more qualified for tweaking. :)

Greetz. José.
 
I solved the problem thanks for the help :)
I set all vertex def normals to zero and now the FS engine do not handle the brightness on the polygons. I applied this on cross-plain trees so they look as the autogen trees. Nice :wave:
 
lambda said:
I solved the problem thanks for the help :)
I set all vertex def normals to zero and now the FS engine do not handle the brightness on the polygons. I applied this on cross-plain trees so they look as the autogen trees. Nice :wave:


Hi,

Happy to hear that. This is Chinese for me. :D
It looked even like a 1 April joke... lol.

Bye. José.
 
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