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Svalbard, Longyear (ENSB) is finally finished (3 weeks late) and I’ve posted it at FlightSim.com (if you search on "ENSB" you should find it); will also post it to Avisim once I figure out how to work their posting system. IMHO it turned out OK. 
I still have much to learn regarding getting textures—even photo-based textures—to look “more real.” Arno’s video tutorial on texture formats was very helpful. The biggest challenge in this project was the ramp lighting effects—I learned way too much about how NOT to do lighting effects before I learned the right way—the scenery design forum has many threads on the issue.
Surprisingly, the runway markings (Norwegian runway markings are yellow—to see them better in the snow?) proved to be one of the easiest after I read through and adapted Bill Womack’s article “Creating High-Detail FS Ground Polygons” (OK, it was easy after I read through it for the seventh time).
Finally, for anyone trying to understand why their alpha-layer transparent textures are not working properly, Arno’s article in the Wiki “Drawing order problems with transparent textures” is required reading—you may not fix your problem but you will soon realize it has something to do with the drawing order.
Anyway, here are a few screen shots:
I still have much to learn regarding getting textures—even photo-based textures—to look “more real.” Arno’s video tutorial on texture formats was very helpful. The biggest challenge in this project was the ramp lighting effects—I learned way too much about how NOT to do lighting effects before I learned the right way—the scenery design forum has many threads on the issue.
Surprisingly, the runway markings (Norwegian runway markings are yellow—to see them better in the snow?) proved to be one of the easiest after I read through and adapted Bill Womack’s article “Creating High-Detail FS Ground Polygons” (OK, it was easy after I read through it for the seventh time).
Finally, for anyone trying to understand why their alpha-layer transparent textures are not working properly, Arno’s article in the Wiki “Drawing order problems with transparent textures” is required reading—you may not fix your problem but you will soon realize it has something to do with the drawing order.
Anyway, here are a few screen shots:


that was fortunately not significant.