Hello everybody,
My company is looking to develop a scenery for a small region as part of a private project in Prepar3D V2. The scenery will not be distributed outside the company and is intended to be used on simulators in the company only, we are looking at splitting the project into phases and are currently looking for a Platform expert.
We are looking for highly motivated candidates who are willing to work as part of team in this challenging project. Some of the requirements for the candidate is mentioned below. This is a paid job and we are looking at developing a long term relationship based on payment per project.
For more information, contact me for on PM or mail with samples of your work.
Best regards,
Rony
rony.varghese@kat.com.kw
My company is looking to develop a scenery for a small region as part of a private project in Prepar3D V2. The scenery will not be distributed outside the company and is intended to be used on simulators in the company only, we are looking at splitting the project into phases and are currently looking for a Platform expert.
We are looking for highly motivated candidates who are willing to work as part of team in this challenging project. Some of the requirements for the candidate is mentioned below. This is a paid job and we are looking at developing a long term relationship based on payment per project.
For more information, contact me for on PM or mail with samples of your work.
Best regards,
Rony
rony.varghese@kat.com.kw
- Good knowledge of advance scenery development workflow, tools, techniques.
- Experience on the AGN world, especially vegetation (kind and sizes of trees, bush etc.), as well as deep knowledge on the latest tools for AGN.
- Knowledge with the P3D SDK and it’s tools- abilities and limitations.
- Placing objects- Working with XML files and all the other formats (MDL, BGL, X, XANIM etc.).
- Working with Photoreal files- position, placing correction, working with LODs of landclass, make and edit .inf files (variation- seasons and night).
- Working with ground poly layers (including the limitations of each tool and platform)- position, curve earth correction, shadows and layers.
- Should have experience with BDL compiler
