Ok. When you use ADE, is it able to work in conjunction with MSFS, allowing you to make changes “on the fly” and see their effect in the sim?
Because I set all my ground polygons using dev mode while at the airport I am building in MSFS. Setting points for ground polygons this way, the sensation is analogous to pushing a golf tee in. Precision is an understatement, one can literally choose which side of a blade of grass, to set a point.
This leads into placing grass, which is analogous to using Mother Natures paint brush. It really is astounding, imo, the first time you try. Trees taller, mouse up, trees smaller, mouse down, kind of thing. The point being that guesswork is largely removed, you can see the relative colors, positions, elevations, you don’t just have to imagine them in your minds eye.
For MSFS airports, I use ADE, to create everything that would appear on an airport chart. Runways, parking, aprons, etc.
Nothing is textured, because I always use satellite imagery. That gets compiled to my community folder and the polygons I make, I add to my object library based scenery project, for the same location.
Might be something to explore.