• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

.lwo plugin

Hello:

Google is your friend (sometimes). ;)

https://www.google.com/#q=wiki Lightwave OBJ&spell=1

http://en.wikipedia.org/wiki/Wavefront_.obj_file

http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/LightWave_Object


'LWO' in the context of a plugin for Sketchup and/or Blender refers to a popular sub-type of 3D file format called the "LightWave Object" file format (newer files are actually based on a Collada *.DAE file format).

https://en.wikipedia.org/wiki/LightWave_3D


Although 'most' OBJ sub-types are compliant with the original "Wavefront OBJ" file format and are accommodated fairly well by 'most' importers / exporters in 3D modeling applications and related utilities for inter-conversion, in some cases pre- or post- processing of a 3D file format is required to properly inter-convert 3D model data in / out of a "OBJ" file for a specific purpose.

This typically depends on how 'accommodating' the inter-conversion algorithm is in a 3d modeling applications own default or plugin (add-on) routines; when such routines are not adequate for processing the type of object one is wishing to work with, an external (usually payware) conversion utility may be required.

Hope this helps ! :)

GaryGB
 
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