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Makemdl error OOM

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ca-ontario
I am trying to export my Firefly model into FS9 to see how my animations look. A couple of days ago, I was able to export without a problem. After I animated the wingfold sequence, I get an error now which states, " application has run out of memory and will now close, do you wish to attempt to save the scene?"

Then Gmax crashes taking MakeMdl with it. I'm stumped, can anyone help?
What else do you need to know about this situation? Could it be I have too much going on?

Doug

Win xp
AMD Athlon XP 2800
2.08 GHz
1.25GB RAM
 

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Hi,

How complex is your model? Do you have many vertices, polygons or animations?
 
Yes, I believe so.

95 objects
25472 vertices
22687 faces

Memory usage
Physical 487.8/1279.4M
Virtual 379.4/ 3054.4M

Animations
Canopy
2 folding windows
flaps
rudder
prop
spinner
landing gear
wing fold
 
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I think those numbers don't sound so high for aircraft, I am surprised by this error. Hopefully some other aircraft design has experience with this error, I have not seen it before.
 
1st suggestion -

create a new scene.

MERGE the firefly model into the new scene

TRy to compile.

IF it still crashes,

Then merge the FIrefly by part - leaving out the most recent parts modified after your last good compile (or if this was your first compile, leave out the most recent part).

Then try to compile.

Once you find the offending part(s), do a scale reset, to see if that helps.




I think.
 
ALSO...

...be certain to close any other programs running in the background to free up memory for GMax & the compiler.

Sometimes you have to reboot the computer while threatning it with a raw chicken's foot and mumbling some ancient voodoo curses... :rotfl:
 
Hi there,

can you export something else? Start a new scence, create a box, set the guid/friendly name and export. Does that work alright?

Vitus
 
Ok I found the culprit!!
I made two polygons to fill in a section of wing ( endcap) which would only be visible when the wings were folded. There is a section of my wing where the polygon goes from curved, to straight. Gmax had a problem with this, or maybe I missed a vertice when I was creating the poly. For some strange reason 1 single vertice was about 500 miles out ( well, far anyway), and the poly was flipped so I didn't see it. Therefore, the scene was too large to compile. I found it by selecting display selection brackets in viewport configuration. I remade the offending polygon, and now exporting is as easy as 1-2-3 :)

Thanks for your suggestions guys.
 
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Been there; done that. One diagnostic step I forgot to mention would be to set the Viewport in Max/GMax to display "Bounding boxes," then do a Zoom Extents on the scene.

Your rogue vertex would have made a HUGE "Bounding box" :D
 
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