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Making 'comp' Textures for Aircraft

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104
Ok, I have figured out what the comp textures do and how the RGB channel affect the painted aircraft. (I think)

So when I looked closer at some of the existing textures I note that the three channels can have three different images. Shading in red, matt/glossy in green and mettalic in blue. I have even figured out how to adjust the intensities of the separate layers. But what I want to do for some paints requires that I be able to paint different areas of the colour channels I use Corel (PP and CDR) and I do have a cheap basic Photoshop install which I basically only use as a conversion tool to save PSD formats and DDS stuff (Man I don't even know how to paint in photoshop after 20 years of Corel ;), besides, I do a lot of vector graphic textures and really do use CDR most of the time)

Anyways - three separate and different greyscale images... Say my livery has a metallic gold trim line I would need a dark grey line in the green texture. Or say there's a matt black anti glare panel on the nose - I would need a white area on the green channel. And of cours, neither of the latter should be in the AO layer

Then there's the mix of bare metal and painted surfaces. So I have a white area in the blue channel for the bare metal with the logo(whatever) in black. Or even scratches through paint to bare metal.

I can create the three different greyscale images I'd need - that's logical enough, but as I don't understand the language, how do I get these different images into the appropriate colour channels. I did find help in the "A do be do be doo" help search :rolleyes: so that I can take individual channels and convert them to separate layers, but to go the other way?

I would be happy enough to use PS to do all this, but I keep getting strange messages about "You can't do this because of smart layers" and varicose other oblique statements. Why can't I just import my three greyscales and assign each to the appropriate channel and then save the image as a single layer. After all, the modellers can do it... Of course, I could learn 3DS Max and export separate textures but I can't afford the software or the time - as to the latter, I don't think I have enough to learn many new things.
 
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