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Making planes for FS2004

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unitedkingdom
Hi

8 weeks ago I got MS Flight Sim 2004 (as my PC isn't fast enough for FSX), love FS2004 and love flying different airplanes.

Tried to use G-max but it keeps on crashing.

I am a novice but I'd like to make my own model of the Boeing Sonic cruiser and "AST-Alliance - son of Concorde" for FS2004.

How can i do that ?

Is there an instant way of turning flat drawing in to a 3D model ?
 
No. And I'll offer the same advice here that I gave at Posky...

1. figure out what's wrong with GMax. You aren't going to find anything else that's supported completely.

2. start small; learn how to build a box and texture it first, then pick a small aircraft to learn on.
 
Try using the OpenGL video driver instead of your own graphics card. You can also try the Heidi driver which comes with Gmax.

Sometimes this can cause your Gmax to crash. Experiment with them and see how it goes.



Bill
 
Note on the crash, I had to turn off visual themes to get Gmax to behave correctly (read, not GPF or have visual artifacts) using any driver provided. Right click the shortcut, select properties, compatibility tab, check the box "disable visual themes" under display settings, that should get you going if what you're seeing is anything I experienced.

Etienne
 
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Autodesk makes a program called Imagemodeler (which means they they bought someone out) that is supposed to be able to make a model from three different pictures of an object. My brother-in-law let me try it where he works, and I didn't think much of it. The models weren't very detailed and the program costs a bundle. They seemed to be on par with what you can make for Google Earth.

Kevin
 
A long, LONG time ago ... I picked up a program called D-Sculptor off 3D World magazine. Basically, you take several (the more, the better) photos of an object on a special grid, rotating the object/grid and varying the angle at which you take the photos.

IN the program, each object in the photograph is masked, and the grid points defined.

You define how complicated you want the resulting mesh to be, and let the program perform its work. You end up with a "reasonable" mesh.

I had thought to take a plastic model (in parts) and test build a flightsim model, but it's much more work - and too complicated a mesh - than it would take to just build the damn thing in the first place.
 
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