Yep- I'm asking.
Here's what I'm trying to do and learn: Just a nice chimney smoke that I can add to whatever cabn or house I wish.... in FS9.
In FSX I can use attachpoint, using partnames which is associated to partdatadef. I'm still just experimenting here and there with this, so sometimes it turns out good, sometimes not so hot. Metaphorically I'm not walking, barely learning how to crawl.
I tried to export a fairly decent smoke in FSDS 3.5.1 as .x but compiled with FS9's makemdl with no results or mixed results, depending on what I used. So that's out.
I tried copying partnames and partdatadef to Fs9 and attaching an effect to a poly as I did in FSDS 3.5.1 for FSX, but using FSDS 3 for FS9, making sure the part name I'm using is tied to the effect which resides in effects folder- such as (I may be naming it wrong here but ) fx_chimneysomke-fx. Error messages from makemdl (fs9) or no error mesage, but no result. Instant Scenery just shows my placement X with no action for hdg or EL etc. Therefore that's out too.
The only experience I have with xml is with David (Opa) Marshall's beacon tutorial where I get the exact lat and long- typing those in the apporpriate places, saving and compiling- for FS9. Maybe increasing the scale if I want. But that's it so far. BTW- David calls me Grasshopper. John B. Loney hasn't figured out a name for me yet... probably has some goods ones ready.
Anyway, any help or lessons you can give would be most apreciated.
Seymour Johnson? Wow! I taught for 5 years at a middle school just a few blocks from there. Some would complain about the noise. I would respond... Well, that's just the sound of freedom! Taught 6th grade for 5 years at Dillard. I understand it is now a full 8 grades? When first built years ago it was a high school I think. Bob (Robert Lacy)