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I'm ready to bite chunks out of my office table.
I designed a US ww2 60inch search light position and want the light to be animated. The light corpus rotates slightly around the y axis, nothing complex. Everything is fine in 3dsmax. However, I can't get the animation to work in sim or ModelconverterX.
Tools:
3dsmax 2012 64bit
P3D SDK 64bit
MCX latest dev version
In order not to cause further entropy in the search light model I made two simple cubes for testing. The top cube is supposed to rotate around the z axis. Same problem, the model looks and animates OK in Max, shows in MCX, the animation shows as tagged there. The animation slider shows and can be started, but alas, nothing moves.
Here's what I did in Max:
- align the pivot axis of the object to world
- set the object transformation (position, rotation, scale) controllers to linear (default)
- animate the model with 0-100 keyframes (key 0 and 100 is set)
- tag the object with "Ambient" in the P3D SDK AnimationManager, keyframes set 0-100
- check the "ANIM_Start...END) entries in the Max track view dope box (looks good to me)
- check entries in the track view curve editor (looks ok to me, but the curve is not visible - a curve is only visible when the Euler transformation is used. Is this normal?)
- export the model with the P3D SDK tool (animation ticked etc)
The result is a proper x file, xanim file, and the compiled mdl. I checked the xanim file and can not see anything awkward here. In MCX the model shows fine, as stated above, with animation tag but it won't move. In the MCX animation editor I wonder about the max animation frame value of 32767, shouldn't there be the maximum number of keyframes in set in 3DSMax (100)?.
I don't know where I should look further into. The only thing that strikes me funny is the absence of the linear curve in Max (which might not be problem related) and the strange value of the keyframes in MCX. I don't know where MCX got these from, because the xanim values look OK.
Maybe I overlook something... help would be appreciated.
Cheers,
Mark

I designed a US ww2 60inch search light position and want the light to be animated. The light corpus rotates slightly around the y axis, nothing complex. Everything is fine in 3dsmax. However, I can't get the animation to work in sim or ModelconverterX.
Tools:
3dsmax 2012 64bit
P3D SDK 64bit
MCX latest dev version
In order not to cause further entropy in the search light model I made two simple cubes for testing. The top cube is supposed to rotate around the z axis. Same problem, the model looks and animates OK in Max, shows in MCX, the animation shows as tagged there. The animation slider shows and can be started, but alas, nothing moves.
Here's what I did in Max:
- align the pivot axis of the object to world
- set the object transformation (position, rotation, scale) controllers to linear (default)
- animate the model with 0-100 keyframes (key 0 and 100 is set)
- tag the object with "Ambient" in the P3D SDK AnimationManager, keyframes set 0-100
- check the "ANIM_Start...END) entries in the Max track view dope box (looks good to me)
- check entries in the track view curve editor (looks ok to me, but the curve is not visible - a curve is only visible when the Euler transformation is used. Is this normal?)
- export the model with the P3D SDK tool (animation ticked etc)
The result is a proper x file, xanim file, and the compiled mdl. I checked the xanim file and can not see anything awkward here. In MCX the model shows fine, as stated above, with animation tag but it won't move. In the MCX animation editor I wonder about the max animation frame value of 32767, shouldn't there be the maximum number of keyframes in set in 3DSMax (100)?.
I don't know where I should look further into. The only thing that strikes me funny is the absence of the linear curve in Max (which might not be problem related) and the strange value of the keyframes in MCX. I don't know where MCX got these from, because the xanim values look OK.
Maybe I overlook something... help would be appreciated.
Cheers,
Mark



