I am posting this for a friend of mine who has the desire to try modeling for use in the flight simulator. Anything you can do to help is greatly appreciated.
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Modeling Software - MAYA
Hello everyone.
I come here seeking knowledge of those who've been down the road designing models using MAYA and making the necessary conversions to get it where it needs [converted] to be for use in FS2004. I've never tried this before, and it's a new venture for me. What I'm going to attempt is to model a wing and do the needed files conversions along the way to get it to where Gmax & FSDS can see it.
Forgive me if I sound a bit mixed up in my explanation.
Question:
I see the poly count is 75,000 for FS2004. Do you know if these are Quads or Triangle polys. The reason I ask is some programs traingulate polys .. this means for every quad (four sided poly) it is split to form a triangle which means your poly count doubles. That is an important thing to know.
What I am going to do is model a wing ... pull it over to blender and see what happens.
I will try the CVA Convertor to make a OBJ file from Maya to a FSC file and post it. I need to find someone to import it into whatever rigging [Gmax,FSDS] texturing program that will work with FS then we will know for sure if the process will work.
-----------------
Modeling Software - MAYA
Hello everyone.
I come here seeking knowledge of those who've been down the road designing models using MAYA and making the necessary conversions to get it where it needs [converted] to be for use in FS2004. I've never tried this before, and it's a new venture for me. What I'm going to attempt is to model a wing and do the needed files conversions along the way to get it to where Gmax & FSDS can see it.
Forgive me if I sound a bit mixed up in my explanation.
Question:
I see the poly count is 75,000 for FS2004. Do you know if these are Quads or Triangle polys. The reason I ask is some programs traingulate polys .. this means for every quad (four sided poly) it is split to form a triangle which means your poly count doubles. That is an important thing to know.
What I am going to do is model a wing ... pull it over to blender and see what happens.
I will try the CVA Convertor to make a OBJ file from Maya to a FSC file and post it. I need to find someone to import it into whatever rigging [Gmax,FSDS] texturing program that will work with FS then we will know for sure if the process will work.

