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MCX converted ground polygon wizard a large scale

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5
Country
ukraine
Hi guys! Can anybody help me? I have ground polygon and using MCX ground polygon wizard, after convert it i have ground polygon with large scale. Why?

4.jpg
 
Found what the problem is. Downloaded the FS9 version and saw that the normal scale. So, FSX model of polygon is double scale. Can I reduce the scale and then converted it?
 
Hi,

Not sure what you mean. MCX loads a FS2004 and FSX model in the same way and it sees the coordinates in there as meters.

From which format did you import your polygons?
 
This is UKDD(Dnipropetrovsk, Ukraine) scenery from here: http://vacc-ua.aero/?page_id=87&lang=en ; Ground polygons files is grd3.bgl(FSX) and grd.bgl(FS9); My import format is meters. So, I loading grd3.bgl from MCX ground polygon wizard then convert and see as screen in my post above. Well, then I loading grd.bgl(FS9 version) then convert and see very nice scale, why? I want load grd3.bgl then cut polygon light, then convert it in P3D format. I think so because polygon model from grd3.bgl has double scale. My question, can I reduce scale from MCX and then convert?
 
I assume it doesn't really matter whether you start with an FS9 or FSX BGL file, since MCX will be converting both of them to FS2002 format anyway. So use the FS9 BGL file as a starting point for both FS9 and FSX versions.
 
grd3.bgl(FSX) and grd.bgl(FS9) this files from scenerys and displayed in sim nice. But grd3.bgl from MCX displayed double scale. See screens. Why?
6.jpg 5.jpg
 
Which version of MCX are you using? I remember fixed a bug related to reading the scale from BGL files a while ago. Do you have the latest development release?
 
OK, then it must be something else. Don't understand what it could be yet.
 
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