Hi Arno:
I have tested the 02-23-2016 and 06-09-2016 development releases of MCX, and both versions seem to be exporting a *.OBJ or *.3DS object with the double-sided attribute NOT 'intact', from the original properly imported default or custom 3D object having 2 sides of transparent texture material.
I assume that the original object is properly imported into MCX, as Material Editor > Properties Tab > Enhanced Parameters > Double sided is "TRUE" for the mapped texture material, and it displays properly in the MCX work-space OpenGL preview.
I assume that the object is NOT properly exported by MCX, as in all cases tested, Material Editor > Properties Tab > Enhanced Parameters > Double sided is "FALSE" for the mapped texture material when the MCX-exported *.OBJ or *.3DS object is re-imported into MCX.
Could you check this and advise whether MCX is functioning as intended ?
Thanks !
GaryGB
I have tested the 02-23-2016 and 06-09-2016 development releases of MCX, and both versions seem to be exporting a *.OBJ or *.3DS object with the double-sided attribute NOT 'intact', from the original properly imported default or custom 3D object having 2 sides of transparent texture material.
I assume that the original object is properly imported into MCX, as Material Editor > Properties Tab > Enhanced Parameters > Double sided is "TRUE" for the mapped texture material, and it displays properly in the MCX work-space OpenGL preview.
I assume that the object is NOT properly exported by MCX, as in all cases tested, Material Editor > Properties Tab > Enhanced Parameters > Double sided is "FALSE" for the mapped texture material when the MCX-exported *.OBJ or *.3DS object is re-imported into MCX.
Could you check this and advise whether MCX is functioning as intended ?
Thanks !
GaryGB
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