Hi Arno,
i don't know since which build i get this error, but before i didnt get this error:i am unable to show the spotlights shadow cone on the displayed green ground. before i was able, and it was very handy.
second problem, when i try to show particle effects i get this error (sorry it is in italian):
i don't know since which build i get this error, but before i didnt get this error:i am unable to show the spotlights shadow cone on the displayed green ground. before i was able, and it was very handy.
second problem, when i try to show particle effects i get this error (sorry it is in italian):
Code:
Le informazioni su come richiamare il debug JIT (Just-In-Time) anziché questa finestra
sono riportate in fondo al messaggio.
************** Testo dell'eccezione **************
System.Collections.Generic.KeyNotFoundException: La chiave specificata non era presente nel dizionario.
in System.ThrowHelper.ThrowKeyNotFoundException()
in System.Collections.Generic.Dictionary`2.get_Item(TKey key)
in ASToFra.ObjectRenderer.Renderer3DHandlerType.SetColorsAndTextures(Material mMaterial, Boolean highlightPart)
in ASToFra.ObjectRenderer.Renderer3DHandlerType.SetupStateBeforeParticles(ParticleEmitter emitter)
in ASToFra.ObjectRenderer.Renderer3DHandlerType.RenderSpecialEffect(EffectComponent specialEffect)
in ASToFra.ObjectRenderer.Renderer3DHandlerType.RenderAttachedObject(AttachedObject ao, RenderNodes renderNodes)
in ASToFra.ObjectRenderer.Renderer3DHandlerType.RenderSceneGraphNode(SceneGraphNode sn, RenderNodes renderNodes, Int32 activeLOD, Boolean highlightParent)
in ASToFra.ObjectRenderer.Renderer3DHandlerType.RenderSceneGraphNode(SceneGraphNode sn, RenderNodes renderNodes, Int32 activeLOD, Boolean highlightParent)
in ASToFra.ObjectRenderer.Renderer3DHandlerType.RenderSceneGraphNode(SceneGraphNode sn, RenderNodes renderNodes, Int32 activeLOD, Boolean highlightParent)
in ASToFra.ObjectRenderer.Renderer3DHandlerType.RenderSceneGraphNode(SceneGraphNode sn, RenderNodes renderNodes, Int32 activeLOD, Boolean highlightParent)
in ASToFra.ObjectRenderer.Renderer3DHandlerType.RenderScene(Int32 clientWidth, Int32 clientHeight)
in ASToFra.ObjectRenderer.Renderer3DHandlerType.Paint(Object sender, PaintEventArgs e)
in System.Windows.Forms.Control.OnMouseWheel(MouseEventArgs e)
in System.Windows.Forms.Control.WmMouseWheel(Message& m)
in System.Windows.Forms.Control.WndProc(Message& m)
in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Assembly caricati **************
mscorlib
Versione assembly: 4.0.0.0
Versione Win32: 4.7.3260.0 built by: NET472REL1LAST_C
Base di codice: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
ModelConverterX
Versione assembly: 1.0.0.0
Versione Win32: 1.4.0.0
Base di codice: file:///E:/My%20P3D%20Addons/MCX_/ModelConverterX.exe
----------------------------------------
ASToFra.ErrorHandler
Versione assembly: 1.0.0.0
Versione Win32: 1.4.0.0
Base di codice: file:///E:/My%20P3D%20Addons/MCX_/ASToFra.ErrorHandler.DLL
----------------------------------------
System.Windows.Forms
Versione assembly: 4.0.0.0
Versione Win32: 4.7.3260.0 built by: NET472REL1LAST_C
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Versione assembly: 4.0.0.0
Versione Win32: 4.7.3190.0 built by: NET472REL1LAST_C
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Versione assembly: 4.0.0.0
Versione Win32: 4.7.3190.0 built by: NET472REL1LAST_C
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
ASToFra.Utils
Versione assembly: 1.0.0.0
Versione Win32: 1.4.0.0
Base di codice: file:///E:/My%20P3D%20Addons/MCX_/ASToFra.Utils.DLL
----------------------------------------
ASToFra.Interfaces
Versione assembly: 1.0.0.0
Versione Win32: 1.4.0.0
Base di codice: file:///E:/My%20P3D%20Addons/MCX_/ASToFra.Interfaces.DLL
----------------------------------------
ASToFra.ObjectModel3D
Versione assembly: 1.0.0.0
Versione Win32: 1.4.0.0
Base di codice: file:///E:/My%20P3D%20Addons/MCX_/ASToFra.ObjectModel3D.DLL
----------------------------------------
ASToFra.ObjectReader
Versione assembly: 1.0.0.0
Versione Win32: 1.4.0.0
Base di codice: file:///E:/My%20P3D%20Addons/MCX_/ASToFra.ObjectReader.DLL
----------------------------------------
ASToFra.ObjectWriter
Versione assembly: 1.0.0.0
Versione Win32: 1.4.0.0
Base di codice: file:///E:/My%20P3D%20Addons/MCX_/ASToFra.ObjectWriter.DLL
----------------------------------------
ASToFra.EventLog
Versione assembly: 1.0.0.0
Versione Win32: 1.4.0.0
Base di codice: file:///E:/My%20P3D%20Addons/MCX_/ASToFra.EventLog.DLL
----------------------------------------
System.Configuration
Versione assembly: 4.0.0.0
Versione Win32: 4.7.3190.0 built by: NET472REL1LAST_C
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Versione assembly: 4.0.0.0
Versione Win32: 4.7.3260.0 built by: NET472REL1LAST_C
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Versione assembly: 4.0.0.0
Versione Win32: 4.7.3190.0 built by: NET472REL1LAST_C
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
ASToFra.ObjectRenderer
Versione assembly: 1.0.0.0
Versione Win32: 1.4.0.0
Base di codice: file:///E:/My%20P3D%20Addons/MCX_/ASToFra.ObjectRenderer.DLL
----------------------------------------
CSGL12DLL
Versione assembly: 12.0.0.0
Versione Win32: 1.0.0.0
Base di codice: file:///E:/My%20P3D%20Addons/MCX_/CSGL12DLL.DLL
----------------------------------------
ASToFra.ParticleEffects
Versione assembly: 1.0.0.0
Versione Win32: 1.4.0.0
Base di codice: file:///E:/My%20P3D%20Addons/MCX_/ASToFra.ParticleEffects.DLL
----------------------------------------
ASToFra.FSUtils
Versione assembly: 1.0.0.0
Versione Win32: 1.4.0.0
Base di codice: file:///E:/My%20P3D%20Addons/MCX_/ASToFra.FSUtils.DLL
----------------------------------------
ASToFra.TextureObject
Versione assembly: 1.0.0.0
Versione Win32: 1.4.0.0
Base di codice: file:///E:/My%20P3D%20Addons/MCX_/ASToFra.TextureObject.DLL
----------------------------------------
lib3ds.Net
Versione assembly: 2.0.0.38740
Versione Win32: 2.0.0.0
Base di codice: file:///E:/My%20P3D%20Addons/MCX_/lib3ds.Net.DLL
----------------------------------------
ASToFra.TextureLoader
Versione assembly: 1.0.0.0
Versione Win32: 1.4.0.0
Base di codice: file:///E:/My%20P3D%20Addons/MCX_/ASToFra.TextureLoader.DLL
----------------------------------------
MonoGame.Framework
Versione assembly: 3.4.0.459
Versione Win32: 3.4.0.459
Base di codice: file:///E:/My%20P3D%20Addons/MCX_/MonoGame.Framework.DLL
----------------------------------------
mscorlib.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.7.3190.0 built by: NET472REL1LAST_C
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_it_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.7.3190.0 built by: NET472REL1LAST_C
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_it_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
************** Debug JIT **************
Per abilitare il debug JIT, è necessario impostare il valore
jitDebugging nella sezione system.windows.forms del file di configurazione
dell'applicazione o del computer (machine.config).
L'applicazione inoltre deve essere compilata con il debug
abilitato.
Ad esempio:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Quando il debug JIT è abilitato, tutte le eccezioni non gestite
vengono inviate al debugger JIT registrato nel computer,
anziché essere gestite da questa finestra di dialogo.
