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Hi Arno,
I posted this same issue about 4 years ago and at that time there may have been an issue with using material templates and essentially not saving specular colors in the mdl.
I'm having similar issues again, where I open the FSX model, assign black specular (0,0,0), save as mdl, but when I reopen the model it comes back with pure with white specular color. The model does not have specular texture. I also save Specular Level at 0, but comes back at 50 when I re-open it. Texture IS a transparency.
Am I missing a setting? I also have the flag IGNORE SPECULAR COLOR set = FALSE. TRUE yields the same result.
Thanks,
DavidR
I posted this same issue about 4 years ago and at that time there may have been an issue with using material templates and essentially not saving specular colors in the mdl.
I'm having similar issues again, where I open the FSX model, assign black specular (0,0,0), save as mdl, but when I reopen the model it comes back with pure with white specular color. The model does not have specular texture. I also save Specular Level at 0, but comes back at 50 when I re-open it. Texture IS a transparency.
Am I missing a setting? I also have the flag IGNORE SPECULAR COLOR set = FALSE. TRUE yields the same result.
Thanks,
DavidR
