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MCX - Material Editor - Feature Request

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502
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unitedstates
Hi Arno,

Just a suggestion - LOL - OR - you may already have it and I'm just not aware of it... Would it be possible to add some rudimentary control to how the new texture sheets are laid out when "optimized" ? As it stands - I believe the optimization process always start using the "new" texture on the bottom right corner... Even something as simple as being able to instruct the optimizer which corner of the new texture to start from would be helpful... This would allow me to manually combine my own multi-object optimized texture while it retains the mapping... First object start on [bottom right] - uses the lower half of 1024 sheet - run next object through start [top left] uses top half of 1024 sheet... Again - just a suggestion - take it for what it's worth...
:)

Regards,
Scott
 
Hi Scott,

I am not sure if that would work. Modelconverterx does not know which part of the texture is empty. Or do you mean you want to manually merge them afterwards?

I would have to check how easy I can update the algorithm. But then it might be easier to add a feature to optimize multiple models in one go....
 
Hi Arno,

Yeah - only if you have the time - sir... I was thinking of trying to make it as simple as possible... First model - I tell MCX to place textures starting on he bottom - next model I tell MCX to start on the top - then just slapping the textures together myself outside if MCX - as all the mappings would stay in tact... Oh wait - never mind - then you have the issue with different texture names for each model - you would have to be able to specify texture names... Forget I mentioned it - it seems more trouble than it's worth - as I'm not sure how much benefit this would provide to others - remapping my models is easier than someone else having to code a solution... Thanks for listening - as always - sir...
:)

Regards,
Scott
 
Hi Arno,

Just thinking out loud - if - in MCX you could specify the name of the optimized file even if it already existed - and - if MCX could identify which portions on a a previously optimized texture it has already used... Then it wouldn't matter where the optimization algorithm started placing textures as long as it could just continue where it had left off on a previous run... That would allow you to "optimize" multiple models to a single sheet without the need to actually build a function to load multiple models into MCX to do the same... Like I said - just thinking out loud - have a two hour train ride home and not much else to do...
:)

Regards,
Scott
 
Hi Scott,

I'll keep it in mind, but I have to see what is technically possible. But being able to optimize multiple models into the same sheet is a good suggestion.
 
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