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Hi Arno,
Just a suggestion - LOL - OR - you may already have it and I'm just not aware of it... Would it be possible to add some rudimentary control to how the new texture sheets are laid out when "optimized" ? As it stands - I believe the optimization process always start using the "new" texture on the bottom right corner... Even something as simple as being able to instruct the optimizer which corner of the new texture to start from would be helpful... This would allow me to manually combine my own multi-object optimized texture while it retains the mapping... First object start on [bottom right] - uses the lower half of 1024 sheet - run next object through start [top left] uses top half of 1024 sheet... Again - just a suggestion - take it for what it's worth...

Regards,
Scott
Just a suggestion - LOL - OR - you may already have it and I'm just not aware of it... Would it be possible to add some rudimentary control to how the new texture sheets are laid out when "optimized" ? As it stands - I believe the optimization process always start using the "new" texture on the bottom right corner... Even something as simple as being able to instruct the optimizer which corner of the new texture to start from would be helpful... This would allow me to manually combine my own multi-object optimized texture while it retains the mapping... First object start on [bottom right] - uses the lower half of 1024 sheet - run next object through start [top left] uses top half of 1024 sheet... Again - just a suggestion - take it for what it's worth...

Regards,
Scott