Hi Arno:
MCX 1.9.2026.0512 and MCX 1.9.2026.0612 with Complex Shader ON:
Do not display color Albedo texture Materials in 3D preview for MSFS 2020 and MSFS 2024 glTFs.
With Complex Shader ON, a very dark monotone 'color' displays instead.
MCX 1.9.2026.0512 and MCX 1.9.2026.0612 with Complex Shader OFF:
Do display color Albedo texture Materials in 3D preview for MSFS 2020 and MSFS 2024 glTFs.
Is this new behavior expected if viewing 3D models in glTF format within ModelLib BGLs compiled by MSFS 2020 / MSFS 2024 SDK ?
Examples where I first noticed this:
John's CAM9 ModelLib for MSFS 2020 which is AFAIK, not KTX2 compressed DDS format exported from Blender:
https://www.fsdeveloper.com/forum/t...h-doesnt-leak-light-inside.460955/post-940736
Upon close inspection, color Albedo texture Materials in 3D preview for MSFS 2020 and MSFS 2024 glTFs are not mapped correctly when the 3D models are exported as a Khronos 2.0 (generic) glTF.
When the 3D models are exported as a Khronos 2.0 (generic) glTF and imported to Sketchup 2017, the texture Materials appear to be mapped onto numerous Group / Component 'outer surfaces', rather than individual Faces, and as a result, that apparently disables Sketchup native Right-click Menu "Texture > Position" feature to access UV mapping.
However the original BGL seems to display correctly at run time in MSFS 2020.
Keinowaara's ModelLib for MSFS 2020 which is AFAIK, KTX2 compressed DDS format via a KTX2 compressor in / exported from Blender:
MSFS 2024 Tikkurila- Vantaa - Helsinki area add-on "Tikkurila Area, Finland":
https://flightsim.to/addon/103599/tikkurila-area-finland
https://www.fsdeveloper.com/forum/t...-tiles-textures-in-blender.460965/post-940764:
Upon close inspection, color Albedo texture Materials in 3D preview for MSFS 2020 and MSFS 2024 glTFs are not mapped correctly, and the 3D models are distorted. although the BGL seems to display correctly at run time in MSFS 2024..
Thanks in advance for your clarification as to whether MCX 3D preview functionality has changed.
Also, would you please explain what we may not see in MCX 3D preview mode on MSFS glTF's ...if Complex Shader is "OFF".
GaryGB
MCX 1.9.2026.0512 and MCX 1.9.2026.0612 with Complex Shader ON:
Do not display color Albedo texture Materials in 3D preview for MSFS 2020 and MSFS 2024 glTFs.
With Complex Shader ON, a very dark monotone 'color' displays instead.
MCX 1.9.2026.0512 and MCX 1.9.2026.0612 with Complex Shader OFF:
Do display color Albedo texture Materials in 3D preview for MSFS 2020 and MSFS 2024 glTFs.
Is this new behavior expected if viewing 3D models in glTF format within ModelLib BGLs compiled by MSFS 2020 / MSFS 2024 SDK ?

Examples where I first noticed this:
John's CAM9 ModelLib for MSFS 2020 which is AFAIK, not KTX2 compressed DDS format exported from Blender:
https://www.fsdeveloper.com/forum/t...h-doesnt-leak-light-inside.460955/post-940736
Upon close inspection, color Albedo texture Materials in 3D preview for MSFS 2020 and MSFS 2024 glTFs are not mapped correctly when the 3D models are exported as a Khronos 2.0 (generic) glTF.
When the 3D models are exported as a Khronos 2.0 (generic) glTF and imported to Sketchup 2017, the texture Materials appear to be mapped onto numerous Group / Component 'outer surfaces', rather than individual Faces, and as a result, that apparently disables Sketchup native Right-click Menu "Texture > Position" feature to access UV mapping.
However the original BGL seems to display correctly at run time in MSFS 2020.
Keinowaara's ModelLib for MSFS 2020 which is AFAIK, KTX2 compressed DDS format via a KTX2 compressor in / exported from Blender:
MSFS 2024 Tikkurila- Vantaa - Helsinki area add-on "Tikkurila Area, Finland":
https://flightsim.to/addon/103599/tikkurila-area-finland
https://www.fsdeveloper.com/forum/t...-tiles-textures-in-blender.460965/post-940764:
Upon close inspection, color Albedo texture Materials in 3D preview for MSFS 2020 and MSFS 2024 glTFs are not mapped correctly, and the 3D models are distorted. although the BGL seems to display correctly at run time in MSFS 2024..
Thanks in advance for your clarification as to whether MCX 3D preview functionality has changed.
Also, would you please explain what we may not see in MCX 3D preview mode on MSFS glTF's ...if Complex Shader is "OFF".
GaryGB
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