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MCX performance optimizations


Staff member
FSDevConf team
Resource contributor
Hi all,

The next development release of MCX contains quite some performance optimizations. After some reports about out of memory issues and long loading times of certain objects I spend this weekend using profiler tools to get more inside on why that happens. As a result of that I found out that some internal data structures were not really efficient and I have improved that now. This means that depending on your object you might notice that MCX uses about half the memory now to store the object data. I have found some more points that I will try to optimize later.

The improvements affects quite some code. The various tests I have still work, but if you encounter any issues with the latest development release, let me know.