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Compiler Errors Found. These were not identified by the Issue Manager. Please let us know
what the compiler error is so that we can improve the Issue Manager.
The compiler message is shown below
ScruffyDuck Scenery Design Engine Compiling
Using BglComp....
Parsing document: C:\MSFS\FS Design Tools\Airport Design Editor 178\!AdeTempWorkOnly\KPLU_ADEX_WEB.xml
INTERNAL COMPILER ERROR: #C2014: Failed to load model data in file: F:\Flight Sim Stuff\FSX Installed Downloads\Scenery\Airport Scenery Objects for ADE\Object Library\KPLU buildings\Scenery\KPLU_CPTC.mdl
INTERNAL COMPILER ERROR: #C2149: Failed to load model data! Does the file exist?
INTERNAL COMPILER ERROR: #C2340: Failed to finalize MODEL_DATA!
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:
ERROR: <FSData
ERROR: version = 9.0
ERROR: >
ERROR: <ModelData
ERROR: sourceFile = F:\Flight Sim Stuff\FSX Installed Downloads\Scenery\Airport Scenery Objects for ADE\Object Library\KPLU buildings\Scenery\KPLU_CPTC.mdl
ERROR: fileOffset = 0
ERROR: >
ERROR:
INTERNAL COMPILER ERROR: #C2024: Failed to process closing element tag <ModelData> near line 1025!
INTERNAL COMPILER ERROR: #C2014: Failed to load model data in file: F:\Flight Sim Stuff\FSX Installed Downloads\Scenery\Airport Scenery Objects for ADE\Object Library\KPLU buildings\Scenery\KPLU_Spencer.mdl
INTERNAL COMPILER ERROR: #C2149: Failed to load model data! Does the file exist?
INTERNAL COMPILER ERROR: #C2340: Failed to finalize MODEL_DATA!
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:
ERROR: <FSData
ERROR: version = 9.0
ERROR: >
ERROR: <ModelData
ERROR: sourceFile = F:\Flight Sim Stuff\FSX Installed Downloads\Scenery\Airport Scenery Objects for ADE\Object Library\KPLU buildings\Scenery\KPLU_Spencer.mdl
ERROR: fileOffset = 0
ERROR: >
ERROR:
INTERNAL COMPILER ERROR: #C2024: Failed to process closing element tag <ModelData> near line 1029!
INTERNAL COMPILER ERROR: #C2607: Compilation errors detected, compilation failed!
Parse complete!
www.google.com

Hi ~WEB~:
A free MediaFire account can link to images and other files that exceed attachment file size limits for thread posts at FSDeveloper forums.
http://www.mediafire.com
Also, you can link to texture files inside a *.ZIP, *.RAR, or *.7z via one of these other free storage web sites:
Dropbox Basic (Free account) - Dropbox
Get a Dropbox free account. Sign up for 2 GB of storage, and start accessing and sharing photos, documents, and other files from any device.www.dropbox.com
![]()
Google Drive: Share Files Online with Secure Cloud Storage | Google Workspace
Learn about Google Drive’s file sharing platform that provides a personal, secure cloud storage option to share content with other users.www.google.com
Personal Cloud Storage – Microsoft OneDrive
Save your files and photos to OneDrive and access them from any device, anywhere. Learn more and get 5 GB of free personal cloud storage today.www.microsoft.com
IMHO, it would help with learning (and help your would-be helper) if you provide the texture images.
GaryGB


Hi,
Those MDL files are not strictly correct. Do this to correct them.
1. Import into MCX.
2. Export Object (FSX MDL format), overwrite the original (back it up first).
3. Delete them from your ADE airport display.
4. Delete them from ADE Lists/Model.
5. Add them back to Lists./Model (the modified MDLs)
6. Now place them again into your airport.
7. Compile as described above.
Hope this helps,



and a yellow box popped up really quick then disappeared. It had some message in it, that was not on the screen long enough for me to read.2. Export Object (FSX MDL format), overwrite the original (back it up first).


Hi,
That yellow box contains a text that reminds you to respect copyrights.
To export to bgl you need to use export scenery, not export object.
Are you going to use these buildings at more than one airport? If not, saving as an FSX MDL file is fine, then use the method I posted above for adding them to ADE.
If you are going to create a library BGL instead, use LibraryCreatorXML (or the MCX method Arno details above), add the BGL file to the Library Object Manager in ADE, and place the objects using Add.../Library Object. In this case don't forget to place the BGL and textures into an active scenery folder.

Compiler Errors Found. You may be able to fix these by clicking the Fix Errors button below.
When you have done this, close this dialog and try to compiler again.
The compiler message is shown below
ScruffyDuck Scenery Design Engine Compiling
Using BglComp....
Parsing document: C:\MSFS\FS Design Tools\Airport Design Editor 178\!AdeTempWorkOnly\KPLU_ADEX_WEB.xml
INTERNAL COMPILER ERROR: #C2014: Failed to load model data in file: F:\Flight Sim Stuff\FSX Installed Downloads\Scenery\Airport Scenery Objects for ADE\Object Library\KPLU buildings\Scenery\KPLU_CPTC.mdl
INTERNAL COMPILER ERROR: #C2149: Failed to load model data! Does the file exist?
INTERNAL COMPILER ERROR: #C2340: Failed to finalize MODEL_DATA!
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:
ERROR: <FSData
ERROR: version = 9.0
ERROR: >
ERROR: <ModelData
ERROR: sourceFile = F:\Flight Sim Stuff\FSX Installed Downloads\Scenery\Airport Scenery Objects for ADE\Object Library\KPLU buildings\Scenery\KPLU_CPTC.mdl
ERROR: fileOffset = 0
ERROR: >
ERROR:
INTERNAL COMPILER ERROR: #C2024: Failed to process closing element tag <ModelData> near line 1086!
INTERNAL COMPILER ERROR: #C2607: Compilation errors detected, compilation failed!
Parse complete!