=rk=
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One more place you can use "photo texture substitution for geometry" is when creating LODs. The LOD tool will generate LOD models and it will also allow importing LOD models. So you could "unbuild" your model some, convert that to import into MCX as a lower LOD - or - you could make a box, project a screen capture of your model onto that box and import it.
I'll have to get that OBJ plugin for the extra flexibility.
Interesting, there are a few .obj exporters, all payware, TT writes really nice extensions. I like to export Collada, because it bundles all the textures into a dedicated folder and points the .dae to them. If there are issues with that, for whatever reason, I'll export .3ds into the previous texture folder and see if that works. MCX unfortunately renames the textures on .3ds export, if you need to go that direction, so they all have to be reassigned.I used ThomThom's plugin QuadFaceTools to export from Sketchup2017 as OBJ. It can then be imported to MCX or Blender easily.
I'll have to get that OBJ plugin for the extra flexibility.
