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Merged objects problem in MCX

Unfortunately, I'm not very proficient with 3ds Max (yet). But if you haven't noticed, the areas you are having problems with are not like the rest of. The areas which you are having trouble with are triangles compared to the areas you are not having trouble with. You need to find a correction with the problem areas so that they are squares also. Maybe, placing a seam through the problem areas.
 
unfortunately im far away to understand.
I just imported the 3d models from another software, in 3dsmax, and then exported as .x and then .mdl (infact MCX is not the point, despite the thread title)
Maybe there is somethng i can do in 3dsmax, but i have completely no idea.
 
Have you looked at these figures in FS? Perhaps it looks OK there?
 
In FS (P3D actually) they look like the video i posted. That video is P3D runtime ingame.
The ugly shadows and the faceted models will show when using "Internal Vehicle RECEIVE shadows" in P3D lightning option.
I have to say i use modified shaders from tomatoshade presets. I will try with default shaders, but i bet 100 bucks that's not the problem.
 
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