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Hi Arno, hope you had a good Christmas and New Year.
Yesterday, I encountered an odd issue with MCX. I was working on converting an old FS9 model to P3d native. That basic conversion worked fine, no problem there. Next I wanted to add some simple external stores with visibility controlled by payload weight. The parts were modeled & visibility conditions added, then the finished MDL was merged with the aircraft MDL in MCX. Results looked fine in MCX, but when the model was loaded into P3d all the animated parts seemed to be rotated 90 degrees and would not move. I reloaded the MDL into MCX, but the animations looked fine there. After some trial and error, I found that if I merged the parts without the visibility conditions, then added tagged them afterwards in MCX, the exported model worked fine.
Yesterday, I encountered an odd issue with MCX. I was working on converting an old FS9 model to P3d native. That basic conversion worked fine, no problem there. Next I wanted to add some simple external stores with visibility controlled by payload weight. The parts were modeled & visibility conditions added, then the finished MDL was merged with the aircraft MDL in MCX. Results looked fine in MCX, but when the model was loaded into P3d all the animated parts seemed to be rotated 90 degrees and would not move. I reloaded the MDL into MCX, but the animations looked fine there. After some trial and error, I found that if I merged the parts without the visibility conditions, then added tagged them afterwards in MCX, the exported model worked fine.
