• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Microsoft texture dimensions limitation annoyance

My only recommendation then is that you not use the viewport background at all. It really is much easier to create a planar rectangle of the precise dimensions needed, and oriented in the direction you need.

You mean, in the UVW Mapping subwindow?

And above, are you saying you *added* vertices to the basic square planar mapping?
 
You mean, in the UVW Mapping subwindow?

And above, are you saying you *added* vertices to the basic square planar mapping?

No. I'm referring to using a static image as a 'background' for developing the mesh.

We have zero control over the "Viewport Background." We cannot set it to have precise dimensions, nor can it really be "locked" to the Viewport for easy use.

No, I used the textured planar as a background, then "traced" the shape of the arch using the Line Tool. When I reached my first vertex, GMax 'welded' the last vertex to the first vertex.

Right click on the selected Spline Object an Convert to E-Mesh.
 
n4gix I agree with you about using a mesh with the photograph on it versus using viewport background. I have also found that we have almost no control over the viewport background. I will do that more from now on.

Oh, nice. Is there a Great Gate of Kiev? :D

Yes there will be. We will have almost all the landmarks. I will make a video soon of what we have already built. A promotional video of our project.

Visit our website for more information on what is planned.

Link to website in English
 
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